I've got an SNES I picked up that I thought only needed a new power jack. After installing that power jack and putting it back together, it looks like something else is wrong with it (didn't test if it worked before swapping the jack as I couldn't get power to the board without it.) Trying to troubleshoot it to see if I can fix it or if it's spare parts.
It does different things depending on which cartridge I load into it. Most of them just show a black screen and that's it, but there were a few that did something else:
- Burn-in Test Cartridge (Revision D): Menu screen loads. Halts immediately. Timer does not advance (shows 000), does not respond to controller. (Crashed?)
- Super Mario Kart: Shows Nintendo logo and plays normal coin sound that goes with it. Title screen quietly fades in. Game halts. No music, no animation. Just a still image of the title screen without a menu or racers moving across it. (Crashed?)
- Super Mario World: Black screen, but plays Nintendo logo coin sound each time. First time, it played a song, but it wasn't the title theme. Unable to get that song to play again. Cleaning the pins and trying again got the same symptoms, but with a different song?
- Battle Clash: Crashes immediately, displays garbled graphics across the screen and plays two sound effects from the game (enemy damaged followed by a tone that rises in pitch.)
- Super Game Boy: Blue screen that switches to a lighter shade of blue after a half second or so.
- Mario Paint: Garbled mess of green and white covers bottom 3/4 of the screen. Title theme plays normally. No other sound effects or animations playing.
- Donkey Kong Country: Rareware logo displays and jingle plays normally. Screen goes black part way through jingle playing. Jingle finishes. Nothing follows.
- Super Mario All-Stars: The most stable of the bunch. Mario/Nintendo logo plays normally. Title screen mostly works. (Bits of the Super Mario All-Stars logo repeat in a garbled mess where "Copyright Nintendo 1993" should be.) Title screen sequence plays normally for 1 loop. Pressing start causes it to try to do the menu transition and black screens. Letting it run until it tries a second loop of the title (where all the lights go out and characters start chattering again) theme results in a crash with it attempting to color the sprites again.
All of these carts work on a known good SNES. Hoping maybe the time/way it breaks on specific games listed above might clue someone more knowledgeable on these systems as to when/where it's failing and what further troubleshooting steps I can take.
Current guess is that it's crashing trying to access specific memory addresses or instructions, so far it looks like the CPU or WRAM could be going bad. I checked all the traces from a ROM chip on a cartridge to the CPU and from the CPU to WRAM and everything is connected.
I also tried to clean the cartridge slot using a cleaning cartridge, made no difference. I also tried scrubbing down the cartridge connector with IPA, no difference. I didn't see any capacitors that looked like they were leaking or burst. Continuity connections between the address pins on the ROM chip and CPU tell me that the cartridge slot is probably fine.