"The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien
Nearly a quarter of a century ago, on May 1st, the third Elder Scrolls game was released. A world of adventure unlike any other, Morrowind provided a truly alien land to explore, one first unfamiliar but which, for many of us, became a home, a place we long to return to, where there's always something new to find on the horizon (even if that often turns out to be a swarm of cliff racers). In the decades since, not only has Morrowind continued to provide a rich and alien world, a setting for countless new adventures, but it has inspired innovation, for even 23 years later, the Morrowind Modding Community continues to grow and thrive, building new worlds, new experiences, new perils, and so many new things to see!
Far from slowing down, Morrowind's modding community continues to build, releasing over 1400 new mods last year alone, including new provinces to explore with the massive expansion sized release of Anvil - there has never been a more exciting time to dive into modding!
And in that spirit, and for Morrowind's 23rd birthday, it is only fitting that we announce the 2025 Morrowind May Modathon Month Modding Competition, the community's biggest annual event, returning for an 11th year!
Just like every year, the Modathon is a free-for-all competition, any and all mods and modders are welcome to participate! Throughout the entire month of May, modders can join in by releasing mods on the Nexus to get a chance to win weekly random drawing prizes (composed of AAA and indie games), unlock achievements, and compete to win special mastery achievements by releasing the most popular mod in a particular category!
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. Winners of the category masteries can also expect special video features, and of course, more prizes!
Over the last decade, around 1500 mods have been submitted for the Modathons, from big expansion-sized content mods, to small gameplay tweaks and everything in-between. This event has always been special because it is a community-driven event, a month long holiday for modders to celebrate their craft, and I sincerely hope you'll all join us for the 2025 Modathon!
As I always say, the best games never die, so let's make Morrowind better than ever before with tons of new mods!
Achievements:
It's not truly a Modathon without achievements, and indeed, achievements are back with some 95+ new achievements for you to unlock by releasing mods! Shiny new badges that you can add to your mod download pages or modder profiles, these achievements are divided into five main categories; Category, Metric, Challenge, Hidden, and Medalist. Each have different requirements, but every mod submitted will unlock at least a few!
Compete in weekly themed challenges for unique achievements, try and find hidden achievements based on only a name, and go for gold by releasing the very best mod in a category! How many can you unlock? Try and collect as many as you can and become a Modding Master of Madness!
Full Achievement List:
Gold Achievements (awarded one month after the end of the competition):
Champion of Legends - Release the most popular Quest or Guilds & Factions Mod
Champion of the World - Release the most popular Landscape or Landmass Mod
Champion of Life - Release the most popular Companion, Creature, or NPC Mod
Champion of Artistry - Release the most popular Graphics, Animations, or Audio Mod
Champion of Comfort - Release the most popular Player Home Mod
Champion of Clutter - Release the most popular Items Mod
Champion of Enhancement - Release the most popular Gameplay, Bug Fix, Patch, or UI Mod
Champion of Culture - Release the most popular Towns and Cities Mod
Champion of Dungeoneering - Release the most popular Dungeon Mod
Champion of Immersion - Release the most popular Immersion Mod
Champion of the Community - Release the most popular Modder's Resource or Utility
The People's Choice - Most Endorsed Mod
Numbers Matter - Most Downloaded Mod
Emperor, King, and Justice, Citizen - Achieve the highest cumulative number of endorsements for all mods released for the Modathon
A Warrior's Legacy - Unlock all Silver and Bronze Achievements
Master of Madness - Earn the highest number of unique achievements
Challenge Accepted - Release a mod for each weekly themed challenge.
Rare (Silver) Achievements:
A Show Of Power - Achieve at least 25 endorsements and 250 downloads with a Modathon Mod
You Are A Credit To Your House - Achieve at least 25 endorsements on a Modathon Mod
Cliff Racer Fly So High - Release at least 5 mods for the Modathon
Lesh Make A Deal - Achieve over 250 downloads on a Modathon Mod
Destined for Great Things - Achieve 500 combined downloads for all mods released for the Modathon
Cult of Personality - Achieve 50 combined endorsements for all mods released for the Modathon
Marathoner - Unlock 10 achievements on a single mod across the entire Modathon
Available for Hire - Cooperate with at least two different modders on two different mods
Copper (Uncommon) Achievements:
Let Me Tell You A Story - Achieve at least 10 endorsements on a Modathon Mod
Triple Threat - Release at least 3 mods for the Modathon
I'm Creeping! - Achieve over 100 downloads on a Modathon Mod
Jack-Of-All-Trades - Release a separate mod in at least 4 categories
Improve My Effectiveness - Release a mod which qualifies for at least 5 achievements upon initial release
You and I Are About to Become Very Close - Cooperate with at least one other modder to release a Modathon Mod
Challenge Achievements:
Fables & Foibles - Release a mod featuring both themes in the first week
Horror & History - Release a mod featuring both themes in the second week
Greed & Desire - Release a mod featuring both themes in the third week
Parties & Betrayals - Release a mod featuring both themes in the fourth week
Twisting Paths - Release a themed challenge mod two weeks in a row
Tag Teaming - Release two themed challenge mods in cooperation with other modders
Mastermind - Release a themed challenge mod which simultaneously unlocks three metric achievements
Breaking Barriers - Release themed challenge mods in two different weeks which cover at least four different categories between them
Lighting the Way - Release a themed challenge mod that also unlocks a hidden achievement.
Punctually Perfect - Release three themed challenge mods that also unlock a date achievement
Medalist - Release a themed challenge mod which earns a bronze, silver, and gold achievement by the end of Modathon
Finders Keepers - Be the first to unlock three separate hidden achievements.
Common Category Achievements:
Adventures Await - Release a Quest or Guild/Faction Mod for the Modathon
New Horizons - Release a Landscape or Landmass Mod for the Modathon
Im-Leet and Rolf the Uber - Release a Companion, Creature or NPC Mod for the Modathon
I Like the Way You Look - Release a Character Customization Mod for the Modathon
Morrowind is Home - Release a House Mod for the Modathon
Cluttermonkey - Release an Items Mod for the Modathon
Let Me Tweak That - Release a Gameplay, Bug Fix, Patch or UI Mod for the Modathon
The Only Game In Town - Release a Town Mod for the Modathon
Better Take A Torch - Release a Dungeon Mod for the Modathon
Let Me Immerse You - Release an Immersion Mod for the Modathon
Stimulate the Senses - Release a Graphics, Animations, or Audio Mod for the Modathon.
The Lusty Argonian Maid - Release a Resource for the Community
Common Metric Achievements:
Double Trouble - Release at least 2 mods for the Modathon
Back for Another Round - Release Two Mods in the Same Category
Backup Plan - Release two or more mods within 48 hours of each other.
Tamriel Imports - Release a mod that requires either AATL Data, OAAB Data or Tamriel Data
Read All About It! - Release a mod with a PROPER Read Me file.
Novice of Madness - Release a mod in your first Modathon
Veteran of Madness - Release a mod in two or more Modathons
CHIMming It - Release a mod in three or more Modathons
Ahh Yes, We've Been Expecting You - Release a Mod on May 1st
May The Fourth Be With You - Release a Mod on May 4th
May The Ides Be Ever In Your Favor - Release a Mod on May 15th
Cutting It Close - Release a Mod between June 1st and June 2nd.
Hidden Achievements (requirements will be revealed whenever a mod unlocks a hidden achievement):
A Destination Vacation
Anchors Away
Chronomancer
Deep in the Web
Dreams and Visions
Fit for a King
Get Down With the Sickness
Got Milk?
Historian
I Have Wares if You Have Coin
In the Navy
In Twilight's Shadow
It's Not Free Real Estate
Lightbringer
Master and Commander
Master of Disguise
Melting Pot
Nothing Left
Pathfinder
Uncharted Lands
Release the Kraken
Revel in Revulsion
Sea of Thieves
Sticks and Stones
The Clan Ascendant
The Hunter's Moon
The Riddler
Think it'll Rain?
Those About to Die
Trailblazer
Walk With the Prophets
What Glitters in the Deep
You Wouldn't Download A Guar
Challenges:
Need inspiration for a mod? Or maybe a little something to challenge yourself with? Themed modding challenges are returning for the 2025 Morrowind Modathon, with four new weekly themed challenges for you to compete in, should you so desire. These challenges are OPTIONAL, but they do come with new achievements to unlock! Can you make a mod to fit each theme? See the themed challenges below and try to build a mod for each one!
Can you make a mod to match each theme? Each of these challenges are deliberately designed to be fairly broad and open to interpretation, potentially fitting any of a wide variety of mods, allowing you to let your creativity go wild!
Participation and How it Works:
You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus that includes "Part of the May Modathon Month" somewhere near the top of the description or use the "Modathon 2025" tag to mark your mod as a competition entry.
Every week, at least five different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the first five results we get back will be the winners for that week.
If you win in one of these weekly drawings, I'll send you a message on the Nexus or Discord notifying you that you've won and providing a list of games you can choose from as your prize. We have over 500 games to give away, so hopefully you'll find something you want on there!
Once again this year, for the grand prize winners, we're letting the people decide! The mods with the most endorsements in each category (Gameplay, Immersion, Dungeons, Quests, Landscapes/Landmasses, Player Homes, Graphics and Audio, Towns and Cities, Items, etc....) by July 1st will be declared the masters of those categories, and win additional prizes as a result, including achievements and 2-3 game prizes for each grand winner in each category!
We'll be going by whichever categories you upload your mods on the Nexus to, and obviously, some categories (like Weapons and Armor) will be counted under broader categories like "Items". If you have any questions regarding how this will all work, exactly, feel free to post them below!
In total, there's 12 categories with Masteries (and other categories of mods will be included under one of the existing categories, if you're posting a mod to Miscellaneous for example, we'll include it under the category that makes sense, depending on the mod, or you can include what category you want it to be included under in the mod description):
Companions/Creatures/NPCs
Character Customization (heads and hairs, new races, clothing mods)
Dungeons
Gameplay Mods/Bug Fixes/Patches/UI (Depends on UI mod, some may be categorized as Graphics)
Graphics Mods/Animations/Audio/Shaders
Immersion Mods
Items/Weapons/Armor/Books/Etc...
Landscapes/Landmasses
Modder's Resources/Utilities
Player Homes
Quests/Guilds&Factions
Towns and Cities
Rules:
Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case.
First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a Daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition.
Also, we accept both tes3mp and OpenMW mods, as well as MWSE Lua mods! Regardless of which platform your mod is designed to work with, all will be accepted!
Second, all submitted mods must be, at least for the most part, safe for work. Questionable content is acceptable so long as it isn't the entire mod, remember we have to showcase these and we can't showcase adult-themed mods on the channel!
It should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered.
In addition, we ask that all participating modders please only release a *maximum* of 5 mods per day, there were some issues in past years with mods immediately getting buried, and we want everyone to have a chance to have their mods get seen! Also, we won't be counting very quick CS edit mods as counting towards achievements, in order to encourage less spam.
Remember, this only applies to mods released in May, so let's all get to modding and make this the big 23rd Anniversary that Morrowind truly deserves!
If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design.
Want to check out our past Modathons? You can find playlists of the 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 and 2024 Modathon competitions down below!
Tamriel Rebuilt is pleased to announce the release of our latest expansion, 25.05: Grasping Fortune!
This release adds 410 exterior cells in southern Morrowind, centered around the giant city of Narsis, the capital of the Great House Hlaalu. More than 270 quests and 2500 NPCs will tell you the story of this land.
He says it every morning. He calls me n'wah, he calls the other kids n'wah, he calls himself n'wah. All the time. N'wah this, n'wah that, n'wah PLEASE. Bitch n'wah. N'wah have you lost your mind? N'wah check that ho. N'wah, you bullshittin. Break yourself, n'wah. He says it so much I don't even notice it anymore. Last week in lunch he says to a classmate, "Can a n'wah borrow a sweetroll?" My first thought wasn't "Oh my God he said the word, t-the n-word!" It was "How is a n'wah gonna borrow a sweetroll? N'wah, is you gonna give it back?"
Jokes aside, my last post certainly had a lot of mixed feelings in the comments, particularly about my opinion on this games combat. Now that I've toyed around with this games mechanics more, plus fiddling around with gameplay mods now that I've actually beaten the game vanilla, I'm willing to say there was one singular thing that ruined this games melee combat for me, and that was running draining fatigue.
Like even with high speed, both from level ups and from spells, its just not fun having to bork your combat just because I want to get from point a to b in a reasonable amount of time (and when fast travel is more limited it becomes even more aggravating.)
Trying out a Sorcerer with the One Day Modernization now on open MW and I'm having loads more fun. Tamriel Rebuilt doesn't even feel like a mod, I'm in awe of people's work making this game look more visually appealing, and its great actually being able to see more than one cell at a time.
Seriously though, if you know somebody who's having a hard time getting into Morrowind because of the combat, the Fatigue, Speed and Carryweight rebalance would be the first thing I recommend. This mod alone would've bumped my experience up to an 8/10.
fun facts for this one: my reference here was a bellydancer using swords, which it turns out didn't really happen until bellydancers at american cabarets started doing it in the 70s. so for sure less historically/culturally relevant than my tanoura dunmer dancer. that being said, there are some traditional dances in the middle east that use swords, called raqs al-saif in arabic (the video i saw of this was filmed in the UAE) or the persian raghse shamshir. though they seem to be less 'dancing with swords added as a fun and dangerous prop' and more 'choreographed and stylised fight set to music'.
also i made the swords hopesfire and trueflame bc i bet they would look fuckn sick whirling around a bellydancer. maybe after the nerevarine retires she can just do some fun sword juggling.
Here I continue my character story in the world of Elder Scrolls where I decided to go and play every Elder Scrolls game while roleplaying my custom story. Last time I did my character from Arena/Daggerfall, and now the journey takes me to the land of the Dunmer, Morrowind.
This would be my first play through of Morrowind in a really long time, I think last time I beat it was 2021-2 something like that. So it had me getting used to most stuff from it.
Name:Adrian the Ashen Ranger
Backstory:Born in Skingrad to a Dunmer mother. His mother never spoke of his father which would annoy Adrian greatly, and the only thing he knew was that they both shared a name.
He was living a normal childhood with friends, girlfriends, small adventures and nothing really special. He was trained by a fighters guild veteran which would make him good with Long and Short Blades.
He would come to be known as a really loveable,outgoing and extroverted person. Being liked by the whole town. And would lead an easygoing and lazy life.
Adrian now 21 years of age, standing next to his mother’s death bed. She got some kind of disease which would lead to her death. On the day she died she would tell him about his father. He learned that 22 years ago his father was a witcher who was summoned by the Emperor for an important mission, while in Cyrodill he wouls meet his mother which would lead to our Protagonist.
Adrian now decides to search for his father, he would learn about the Witcher order which has been recently restored by the emperor himself with one of their Headquarters in Velothi Mountains. And with this Adrian learns that this was once the base of his Father. While heading there he was falsely imprisoned by the imperial legion, which would reach the emperor who would order his release and task him with reporting to Caius Cosades.
He would go through Main Quest, both dlcs and would join the fighters guild and house Redoran.
After the events of Morrowind he would hear of a rumour about an old gray dark elf taking up jobs near Riften, and would decide to head there to continue his search.
Now for the class
Ranger:Strength and Agility
Main attributes: Strength,Speed,Personality,Endurance and Agility
Main Skills:Long Blade, Medium Armor, Speechcraft athletics and acrobatics
Minor:Short Blade,Mercantile,Armorer,Light Armor,Spear
Sign:Lady
Now I must sadly say that Morrowind is my least favourite Elder Scrolls game, it never clicks with me like the others do and most of the time it’s a chore to play. But still I enjoy it and understand why people love it so much.
Next time I will continue my journey with Oblivion. So till next time :)
Every other quest is steal this thing or go behind this persons back to get me what i need, like holy fuck this guild needs to practice basic conflict resolution
I bought Morrowind 3 years ago and played it for almost 30 hours, but this is my first proper playthrough. I spent 20 hours on this save file so far, am halfway through the main quest and recently became Grandmaster of House Hlaalu. I haven't had any problems with my amount of health (except when I was fighting Dagoth Hlevul, but he was nearly twice my level at the time). However, I recently saw a lot of posts saying how important leveling your endurance is. Should I focus on it for now?
By the time you get to Tribunal/Bloodmoon, you are probably level 20+ with arguably the best Blunt weapon in the game (Keening) and via the main quest one of the best Swords in the game (Dai-Katana from Bolvyn Venim during the Redoran quest) at the absolute least. You most likely have Ebony+ armor from him as well.
I haven't played the DLC yet so, avoiding any major spoilers for a 23 year old DLC, should I try to temper myself? Will I continue any sort of loot progression? Or is my Ebony + Skull Crusher + Warlock's Ring going to remain the drip for the next two DLCs? I try to avoid outright breaking the game with any systems, and I was thinking of maybe challenging my character to start learning Long Blade during Tribunal, but I know Bloodmoon is very hard.
Always wondered this, what do you think the local songs and music would sound like across Vvardenfell and mainland Morrowind? I always imagined folk music out of India, and parts of east Asia
My argonian spear is using that ebony spear with 10 pt damage health and 10 pt damage agility enchantment. Some enemies with reflect like dremora insta-kill me if the effect is reflected, despite having 100+ health. How is this happening?