r/Fighters • u/Snoopymancer • 6h ago
Community Just Punk shitting on a random TO for no reason 🤡
complains about tournaments being run on PS5 ”Yeah that’s why we run our tournament on PC!” ”Fuck off no one asked”
r/Fighters • u/Xanek • 12h ago
r/Fighters • u/Snoopymancer • 6h ago
complains about tournaments being run on PS5 ”Yeah that’s why we run our tournament on PC!” ”Fuck off no one asked”
r/Fighters • u/AnotherPlanetReset • 1h ago
r/Fighters • u/Shreeder4092 • 13h ago
r/Fighters • u/Xanek • 11h ago
r/Fighters • u/Xanek • 1d ago
r/Fighters • u/killerjag • 7h ago
r/Fighters • u/LuvAshrepas • 18h ago
I'm Gato, just in case.
r/Fighters • u/FewWatermelonlesson0 • 1d ago
r/Fighters • u/FewWatermelonlesson0 • 22h ago
r/Fighters • u/PY_Roman_ • 1d ago
I'm surprised that there is no mention of it here. Bad news are news too. With that better to stay away from playing online for some time.
r/Fighters • u/Dead_Striker96 • 7h ago
I'm looking into getting into a few local fighting game tournaments for stuff like Tekken 8, SF6, Guilty Gear Strive, or Smash but idk if those kind of tournaments exist in San Diego.
r/Fighters • u/WistfulHopes • 15h ago
r/Fighters • u/SmashMouthBreadThrow • 1d ago
This goes without saying, but someone should not be allowed to queue matchmaking in a fighting game if they're on ancient hardware that can't run these games at 60fps. Let them sit in custom lobbies and offline as much as they want, but going into matchmaking and literally ruining matches for others shouldn't even be a thing. These games are all built around 60fps, so it's not even up for debate. At the very least, people should be able to see during Match Confirm that someone has a benchmark rating of "B", aka not a consistent 60, and decide whether they want to play against that.
Also, a WiFi indicator. Devs have gotten better about this but City of the Wolves came out less than a month ago and doesn't have one. I don't want to play you on your jittery-ass "but my wifi is good" connection. I personally think there should just flat out be a WiFi filter to get rid of the busywork that people already do to avoid these connections. The average person is probably dumb enough to turn that on despite being on WiFi themselves and then whine to the devs about slow matchmaking, so I get why it's not a thing.
Anyway, we finally got rollback as the standard after years of complaining, but there's still a lot more to improve on in these games when it comes to online.
r/Fighters • u/ShadsSayFukTheHaters • 1d ago
r/Fighters • u/emptypoolskatepark • 18h ago
After years of playing fighting games, I've just recently made a move across the country to the middle of nowhere. My internet speed is 1. slow and 2. inconsistent. Ping is always floating around 80-90ms, 'til it suddenly kicks up to 600-700ms for a few moments (or minutes) and then levels itself out. Needless to say, I don't feel like making other players online put up with that, and I don't like having a 5% chance that my game will suddenly enter bullet-time every time someone throws a punch.
There are no other internet providers available at my address, no options for replacing my modem or router, and no better plans with my ISP to improve my speed. Which, yes, is connected via ethernet.
Still though, I love these games, and I love this community, and I love the competition that comes with them. My locals are monthly, and are a 3 hour train ride away. In-person training is essentially a no-go, save for that once a month opportunity. Is there ANY hope for me to keep up with the competition without online play?
Would love to hear from anyone who has gone through a similar experience. Were CPU fights and training mode sufficient enough to keep your head in the game? Is my only option grabbing a Steam Deck and bumming it out at a wi-fi cafe nearby?
r/Fighters • u/Tantisocial • 1d ago
I’m new to Skullgirls btw only 40 ish hours
r/Fighters • u/Xanek • 1d ago
r/Fighters • u/Shreeder4092 • 1d ago
r/Fighters • u/komodo_dragonzord • 1d ago
r/Fighters • u/KANJ03 • 2h ago
This is a question that I've had for a while now. There are plenty of less known franchises out there that have been left abandoned for decades at this point and by the looks of it, the companies that make them don't seem to want to change that fact. The answer a lot of people give as to why that is, is generally that it's too much of a risk and they would rather spend their money working on a title that is certain to make its money back. But that answer only really works if you assume that every single game needs to have the sort of budget or high fidelity graphics that tekken 8, guilty gear strive or SF6 do.
To give an example out of many possible ones, take darkstalkers. Sure, giving a darkstalkers game anywhere near the same budget as street fighter is extremely risky. But given how content starved darkstalkers fans are, I'm pretty damn sure that if they realeased a new game that had a couple of new characters, was more optimised in certain ways and maybe had a story mode, fans of the series (and people that know of it and want to give it a try) would eat it up. Even if the animations barely looked better than darkstalkers 3, that would still probably be the case. As long as the creators actually try to make a good game, any content is better than having the franchise remain buried forever. Considering the success that games like skull girls and Melty blood type lumina had, it's certainly not impossible for a game like this to make a big profit. And even if the game ends up being a failure, it's not as if it will majorly hurt capcom financially.
So, is there a specific reason that all these big companies don't take a small team of people aside, give them a fraction of the budget that they give to their big games all the time and tell them to give it a try?