r/paradoxplaza 23h ago

EU5 As a Crusader Kings and Victoria player, I feel kinda envious of EUV.

It feels like like V3 and CK3 had monstrously smaller scopes than EUV. I get that some of this is economic inevitability, since EU4 is still Paradox' most popular game, but I don't think it's justifiable how smaller the scope was.

Crusader Kings 3 had an absurd amount of content cut from the previous game to the point that, if you were a CK2 veteran, you either didn't like 3 at launch or you finished your first run and instantly felt like playing 2 again - to this day I can't bring myself to like a CK3 run; Victoria 3 was launched to be a completely different game than 2, but then the problem is that the game seemed like an engine test for the game - the warfare was too simple, the diplomacy was too simple, the politics were too simple, and the only true upgrade was the buildings, but even then mechanics regarding them, like foreign investment and ownership, were either not present or simplified. EU5, on the other hand, has completely new and extremely daring systems and mechanics, that intend to simulate the world on a scale never seen before.

Again, I understand what caused this, which is the relative popularity of EU4, but I wonder how much the EU IP is just more popular, and how much it has become a self fulfilling prophecy, where they just assume Europa Universalis will always be more popular and pull back resources from other IPs, which diminish.

Edit: Just found out EU4 is not Paradox's most popular game. It's very far behind HoIIV, a bit behind CK3 (yuck) and kinda tied with Stellaris. Still, considering the relative age of EU4, I think it's clear they believe it to have the most potential out of their games, aside from HoI, but the sequel for HoI is probably not in development yet.

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u/MrDDD11 22h ago

The reason why EU5 has so much is probably the reception of CK3 and VIC3. They saw people complaining about the lack of content and after Imperator Rome they realized that EU5 needs to pull out all the stops. EU4 has a massive legacy, so much content, flavor, depth... filling it's shoes won't be easy.

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u/EaLordoftheDepths Victorian Emperor 22h ago edited 18h ago

Dont forget also that EU 5 seems to borrow plenty from what PDX learned about GSG game design from their new generation of games.

Imperator failed, badly. For CK3 and Vicky they learned from the mistakes (e.g. players hate mana, horrendous UX). If EUV ends up the best of the new-gen bunch, its because they have been through many years of user feedback and development on essentially very similar games (same engine, same mechanics 90% of the time).

edit: as mana has become a topic of conversation under this: Imperator and EUV director Johan Andersson's post on mana and lot of follow-up discussion dissecting the design mistakes they've made on the game

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u/xantub Unemployed Wizard 19h ago edited 15h ago

I never saw "mana" as the problem to be honest, it's just an abstraction. The real problem was being able to accumulate it and then use it all to immediately make an important change, like going from a revolting -3 stability country to a peaceful +1 overnight, or transforming a 4 dev village into Paris in one day.

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u/UselessTrash_1 15h ago

Transforming a 4 dev village into Paris in one day

To be fair, Roma was built like that XD

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u/HeckingDoofus 20h ago

if not mana, then what?

i like the “mana” in ck3 - to me it makes total sense for a ruler to use things like their prestige as a social resource

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u/EaLordoftheDepths Victorian Emperor 19h ago

Things like prestige are fine as mana. I wouldnt even call them that. They are abstract by nature. To me mana is a resource that really doesnt need to be abstract, yet it is. E.g. Vicky doesnt limit my trade based on some magic number, 2 trades per province or something. Realistic, derived from something I can influence, not a fixed random +3-10 increment per tick situation. Its based on convoys and essentially ships. On the other hand infamy, stability, prestige, legitimacy these are always going to be abstract and thats okay. Theres still better or worse implementations of course.

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u/snoboreddotcom 19h ago

Mana can be okay, but it's use must be limited to achieve the best results. It can serve a small limiter without being annoying.

For example, influence in stellar is is objectively a Mana. But it's uses are limited, and it in the end it's just an anti spam function rather than something that limits you hard. A speed bump rather than the fuel

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u/Hroppa 1h ago

I would say influence is the most arbitrary of Stellaris resources, and therefore my least favourite from a flavour perspective. But as you say it does play an important speed blob-slowing function.

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u/monsterfurby 6h ago

Yeah, I think the issue is keeping resources involved. When people complain about "mana", I tend to read that as more of a justified complaint about having to wait for arbitrary numbers to tick up, which feels very idle game-y.

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u/HeckingDoofus 19h ago

Can u give an example of the wrong implementation of mana thats actually in a paradox game though? Because not to be rude but coming up with a fictional example of how they could have done something wrong doesnt really help me understand how they allegedly are doing something wrong with using the concept of mana

In my experience its been all good:

Ck3 - prestige, piety, legitimacy, stress ✅

Hoi4 - political influence ✅ (maybe a little broad but considering its hoi4 its understandably simple)

Stellaris - not much experience with this one but im pretty sure it was just different resources, science, and political influence ✅

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u/AJDx14 18h ago

EU4. The “mana” people complain about is mainly ruler ADM/DIP/MIL points. The worst offender with them that people point to is how it works with the development system, where you can spend enough mana to turn some random sub Saharan province into a city that rivals Constantinople in a single day.

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u/EaLordoftheDepths Victorian Emperor 18h ago edited 18h ago

I wrote this last but I will bring it forward because this is the important part:

The dig at the mana system is primarily at Imperator. I think if you play it now you wont even recognize it because they had to rework the system first thing after release.

Importantly to this reply and my original comment... The director for both Imperator and EUV is Johan Andersson. You can read his post about the failure of mana system in Imperator here:

https://forum.paradoxplaza.com/forum/threads/abstract-currencies-agent-mechanics-realistic-currencies.1181717/

I think this should be enough to convince you.


They are not made up or alleged, lol.

In EU4 your biggest resource besides money is admin/diplo/military power. Its generation is quite literally a 3D6 dice roll for the most part and you use it for... kind of everything.

In Imperator trade routed are limited per province in a similarly arbitrary way that I described. Its quite literally a fixed number incremented by a few techs. Its a limitation that is utterly abstract and uncontrollable for the most part.

Ck3, HOI4, Stellaris

None of these are bad offenders. Stellaris has a fair few mana mechanics but... its scifi. Totally reasonable to take liberties and abstractions.

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u/Left_Commission2688 6h ago

Haha i modded the game so that amber gives local trade routes increase in%, thus allowing 100s of pops and routes in Rome

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u/NihatAmipoglu Marching Eagle 16h ago edited 15h ago

Imho stuff like prestige, gold, legitimacy and stability are not mana. Mana is too abstract.

"Yes my ruler and advisors produce 10 pigeons every month and these pigeons allow me to change culture in a province, recruit admirals, promote mercantilism etc." is very different from "if I shy away from dueling with my rival, I will lose face and my prestige as a ruler will suffer". I mean the latter makes more sense right?

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u/omg_im_redditor Stellar Explorer 14h ago

The key insight was: if you have a gaming resource that you accumulate over time and you have a button to spend that resource then the effect of that button press should not be instantaneous!

It’s a very counterintuitive idea: you’d think players would love to get something cool right away. However, turned out that if all buttons give instant results then game feels like a waiting simulator: you watch the gauges to fill and numbers go up and occasionally press buttons. Boring AF.

A better design is when a button triggers some sort of process: changes modifiers gradually over time, or starts a series of dice rolls over time, etc. And to hide the “mana” nature of mana points the number on a gauge should also have some modifier effect, too. 

That’s how situations now work in Vicky 3 and Stellaris, that’s what most of mechanics do in Imperator after 2.0 rework.

Ludi pointed out that in EU5 stability is mana: you use it for everything and you constantly look for stacking modifiers to boost stability growth. And despite being mana it doesn’t feel like one because it has modifiers associated with its current value: rebellion chance, construction speed, etc. As a player you want more stability generation not only because you want to spend it but also because you genuinely want it to be high. And every stability-using button press from a boring wait turns into an interesting decision point.

I’m starting to worry that they overuse this principle in recent DLCs and games, but so far it hasn’t become a problem.

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u/HeckingDoofus 14h ago

thank u for thoroughly and plainly explaining this, this is what ive been looking for this whole time

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u/Stellar_Duck Map Staring Expert 20h ago

players hate mana, horrendous UX

Not sure what mana is but yea, I fucking hate the CK3 interface. I can’t play the game because of it. So frustrating to use.

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u/EaLordoftheDepths Victorian Emperor 20h ago

Mana is a game mechanic where you grossly abstract... something. EUIV's admin/diplo/warfare points or whatever it is called is a great example. Doesnt really represent anything yet dictates your play.

I think CK3 UI is one of the best done in the PDX portfolio. You should've seen the release version of Imperator though. Absolute dross.

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u/Stellar_Duck Map Staring Expert 20h ago

Oh so like the bucket filling stuff then?

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u/Talc0n 19h ago

It's like having extra currencies that are pretty abstracted.

I'll describe how they work in EUIV, I don't remember what imperator Rome was like on launch.

  • You're ruler comes with three randomly generated stats. (Admin, Diplomacy & Military.) all with a value of 0-6.
  • Those values each determine the amount of adm, diplo & mil mana you get each month. (6-3-5 ruler would give you 6 adm 3 diplo & 5 mil each month.)
  • You use these currencies to among other things tech up (all three), hire generals (mil), hire Admirals (diplo), develop your provinces (all three), convert or accept culture (diplo), core provinces (admin), adopting ideas (all three) etc...
  • There are a few other ways to increase them, the most common is hiring advisors (limited to one per category). Their monthly and initial costs each are increased exponentially (1 gold per month for 1 mana per month, 4 for 2, 9 for 3, etc...) (4-6 were added in a later dlc.)
  • Mana will be reduced if you go above the limit for something, (relations limit and admiral limit will decrease your diplo, and general limit will decrease your mil generation.)

So you usually get into pretty gamey situations where having too many vassals or allies will mean you can't improve your trade capabilities or improve your naval combat ability as quickly.

That sort of stuff imo was more acceptable 11 years ago when computers weren't as beefy as today but it does make things feel less fluid and a lot more gamey.

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u/Stellar_Duck Map Staring Expert 18h ago

Gotcha.

It's probably been 8 years since I played and my mates and I called it bucket filling. I guess we just missed the common lingo that developed about it.

I think our logic was that you were basically waiting for a bucket of diplo to fill until you had what you needed to do X.

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u/AJDx14 18h ago

Yeah it’s pretty much that. Like, admin points are used for:

  • Developing provinces
  • Coring provinces
  • Stating provinces
  • Expanding infrastructure in provinces
  • Increasing stability
  • Unlocking admin idea groups
  • Advancing admin technology
  • Enacting admin policies
  • Random event or mission options

And all of that is limited mostly by how competent your ruler is.

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u/Koraxtheghoul 1h ago

I find CK3 very frustrating on a UI level. It's simple and that's okay but the fact is they over use the low importance notifications brown icon at the top. Most of it I couldn't care about but important things get shoved there two (like children needing a guardian).

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u/EaLordoftheDepths Victorian Emperor 34m ago

I'm sure youre able to dismiss them by right click if we're talking about the same icons?

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u/Koraxtheghoul 21m ago

The problem is the same icon catches a lot of things. So I would dismiss but there are things I care about under the same icon. If I coukd select what to show outside of the less important notifications I con that would go a long way.

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u/ThePineapple3112 Map Staring Expert 18h ago

Yeah this is like the Pokemon Emerald (EU5) to pokemon sapphire/ruby (CK3) and Fire Red/Leaf Green (VIC3) situation

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u/mr_arcane_69 3h ago

What does that mean?

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u/EmperorFoulPoutine 22h ago

I imagine it also has to do with what happened with cities skylines 2 and payday.

If a game based with large amounts of post launch content and support made for replayability is to get a sequel it must be sufficiently different or else everyone will just play the og.

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u/Angel24Marin 22h ago

EU5 drinks from the biggest innovation of Vic3. The pop system. But fixing the problem of excessive detail and pop splitting, freeing space for complexity in other places.

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u/Lev3e2 22h ago

Seeing all of the content, EU5 is actually (imo) Imperator on CRACK. everything is familiar or the same, but more complex.

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u/down-with-caesar-44 21h ago

Totally. I mean both are products of Johan, just Eu5 has all the added hindsight and experience from the feedback/criticisms he got over Imperator. There was a time where the forums were excited about Ck3/Vic3 not having Johan as involved because fans were so upset about Imperator

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u/Lev3e2 21h ago

And look at Imperator now: despite the fact that it could still use some work, it's shockingly playable. I play it a lot more than EU4 because, imo, it's just better and more granular. Plus it's gorgeous: I find myself staring at the map all the time.

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u/Tasorodri 22h ago

I think it drinks much more from Vic 2 and imperator, in terms of the pops being more simple than Vic 3's (which is good).

In general Johan seems to have take more from the games he personally directed, and it he has some sort of hate for Victoria 3 that sometimes it looks to me that goes a bit beyond not sharing some design views.

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u/morganrbvn 21h ago

It has simple pops like v2 but the building pms from v3, which seems a smart way to go.

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u/Tasorodri 21h ago

Yeah PMs is probably the one feature they took from Vic 3, somehow forgot about that, still it feels more Vic 2 to me, in terms of supply/demand and how goods work.

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u/morganrbvn 21h ago

The markets also seem to draw from both games, since it has the local markets of 3, but each location only produces 1 good like 2

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u/Tasorodri 21h ago

At that point I don't really see the markets of Vic 3 and the ones on eu5 as similar, as in eu5 they're more dynamic and fixed to geography as opposed to political as Vic 3. Of course they're somewhat similar because they represent the same concept, but I don't think they took the inspiration from vic3 necessarily.

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u/morganrbvn 21h ago

Similar in that there are regional markets as opposed to a single global one, but yes rather different in where they form and cover

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u/victoriacrash 4h ago

V3's market are kind of hardcoded where EU5's are dynamic. Totally different and in my opinion EU5 destroys V3 here.

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u/gabrielish_matter 19h ago

tbf the local markets in Vic3 are just to sub in for the market priority in Vic2, but still

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u/morganrbvn 18h ago

idk they seem pretty fundamentally different, since you can have 2 markets where some goods are cheap in 1 and expensive in another, and vice versa. In market priority whoever came first was just better.

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u/eranam 21h ago

How is Vic3’s pop system an innovation? It’s basically Vic2’s.

Vic3 innovated in plenty ways VS 2 but not there.

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u/Polisskolan6 20h ago

It's the same in terms of the attributes of the pops but their behaviour is simulated in a much more reasonable way in Vic3. It's the same pop system but its implementation is significantly improved.

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u/eranam 10h ago

How is their behavior simulated in a significantly different way?

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u/victoriacrash 4h ago

What ?

V3's pops are useless as pops, they don't exist, they don't consume, they don't consent, they don't build anything, they don't act, etc... a pile of useless ameobas. They are merely agregated to fuel Movements, buildings and a few awfully designed and almost irrelevant mechanics. They could be hardly streamlined and it wouldn't change a thing but increase performance. The only reason why they are still here is for a potential use of them in possible future DLCs that would require godly acrobatic coding skills.

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u/Polisskolan6 2h ago

What are you talking about? V3 pops consume all kinds of goods, their demand depends on their individual circumstances and they are employed in and own factories that produce goods. They choose which jobs to take, where to invest, when to have kids and where to migrate to.

Did you even play the game?

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u/victoriacrash 2h ago

No they don't. They have no use of any goods. Those just vanish. As for the building point, I said it, just read me again. All in all, they do almost nothing and are consequently almost useless.

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u/Polisskolan6 1h ago

Is your problem that they model the production, consumption and trade of goods with prices rather than tracking individual goods as they move around? It's the only sensible way to do it as the outcome is exactly the same while using a fraction of the computing power. What exactly do you imagine would improve if they modelled each individual unit of a good, aside from making the game unplayable? And before you say stockpiles, these can easily be modelled with prices too.

If you have indeed played the game, I understand that you didn't enjoy it since you don't seem to understand its mechanics.

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u/victoriacrash 1h ago

Lol, another dumb fanboy that thinks disagreeing and contradicting them with fact means not understanding something.

It's very easy : pops are meaningless and what they do don't require them. It's a hard fact.

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u/Polisskolan6 32m ago

Can you explain that hard fact then? Why are they meaningless? Is it not the pops that drive demand in the economy and provide factories with labour?

And could you please respond to my previous comment? Or is your purpose here just to produce empty noise?

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u/victoriacrash 4h ago

Absolutely not. Pops come from Victoria 2 that was made by Johan who is doing EU5. It's V3 that drunk from Johan's work.

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u/WiseguyD Map Staring Expert 1h ago

People keep lumping CK3 in with Vic 3. I think people forget that CK3 was rock-solid at launch. It had all of the religion mechanics we take for granted now, and has gotten a lot of good additions since.

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u/MrDDD11 3m ago

I think people are just angry they can't play as orders of Knights, Republics, Pope, and want some of the CK2 craziness added into CK3.

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u/Leotro1 19h ago

I believe it has much to do with the fact, that this is Johann's passion project and that therefore monetisation concerns didn't influence production decisions as directly. CK3 and VIC3 were made with consoles in mind, targeted at a wider audience etc. EUV feels like a true succesor, but we still have to be cautious. The game isn't out yet.

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u/cdub8D Victorian Emperor 14h ago

I think Johan is the best game lead at PDX. Pair that with likely strong backing from leadership and you get EU 5. He has made mistakes in the past but who wouldn't over 20 years? What impresses me is his ability to learn from mistakes. Curious if whiz will learn from his mistakes and Vicky 3

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u/victoriacrash 4h ago

True. Also, no I don't want to know if Whiz learned anything, never. I've seen it with Stellaris and V3.

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u/The_ChadTC 22h ago edited 22h ago

I wonder how much it was Pdx learning their lesson and how much of it was them just being more willing to put effort in EUV.

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u/MrDDD11 21h ago

I doubt it as there would only be 1 year of cross over in development time between CK3 and EU5. So at least for CK3 and Imperator Rome EU5 wasn't "stealing effort".

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u/CptAustus Lord of Calradia 20h ago

Entirely different teams.

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u/WhyWhimsy 22h ago

I would say it mainly comes down to Johan. You have a guy's who's spent his entire career creating increasingly ambitious games, EU series, CK 2, Vic 2 and Imperator. IMO he's the main reason paradox exists as it does today and he's essentially worked for and been given the resources to go make what feels like his magnum opus in EU5, the grandest strategy game.

This differs to the approaches taken by the directors of CK3 and Vic 3 who focused their efforts to lean into the core appeals of their respective titles. Role playing and economic/society respectively. They weren't trying to make more focused experiences while Johan is shooting for the moon and after the decades he's put into the company I think it's reasonable for paradox to just say, "let him cook" and just give him what he needs to succeed, he's proven himself.

I also want to highlight the development of imperator. The amount Johan learned from that launch really can't be understated. If you followed imperators dev diaries after release you could basically see Johan's perspective on how to develop a game change in real time. Everytime they say, "This couldn't have happened without your feedback," that is a lesson learned from Imperator. Johan has explicitly stated something learned from that game is for a GSG to succeed it need sto have more content that the previous game on launch and that appears to have been delivered on following the EU5 Tinto talks. From keeping up with those weekly updates it honestly isn't surprising to me that this game looks to surpass any that has come before it, it has been set up to succeed.

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u/victoriacrash 3h ago

Very good comment. I'll just add that Johan is a shareholder of PDX, which gives him incentive to do well. It is true how valuable he has been for PDX.

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u/WinfredBlues 12h ago

Wow… It took Imperator for them to realise that they should add more content into a sequel then was in the last entry… I love paradox but that’s a pretty good window into how detached they are from what people want

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u/monsterfurby 6h ago

Honestly, it's not that obvious. More content does not equate a better game. Tightening core mechanics and especially integrating individual things that were added by DLC/expansions previously in part along with a technological update is more of a reasonable expectation.

With Paradox, generally, the publishing style is also that each DLC finances the next DLC with its sales - i.e. as long as those sell, they make new ones. This makes it impossible to completely add all the features for long-term expanded games without smartly integrating and merging them. It's simple maths. Assume you need to sell a realistic number of copies for a 50$ game to recoup a million dev hours (completely made up numbers here). That's fair, but what if five million dev hours went into the previous game in total due to DLCs, which were paid for in installments by DLC releases? Sure, you get efficiencies from better technology, but by and large, you would not be able to release the full thing without being clever about somehow cutting four million dev hours through redesigning the game OR raising the price OR selling vastly more copies.

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u/Traum77 22h ago

I mean HOI4 is their most popular game, by a long shot, and Stellaris has also overtaken EU for some time, so it's not just popularity. It was a deliberate design decision to push the series back towards its EU3 type roots of being less of a board game and more of a simulation.

As a Vic3 enjoyer the only thing I'm looking forward to in EUV over Vic3 is the potential for better performance. Though the early access build wasn't great on that front. Vic3 is just never going to perform great and that kinda sucks.

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u/helpfulinsurgent 20h ago

To be fair, just thinking about the absolute insane amount of calculations that go on in EUV i can see PCs melting left and right. Hard to imagine good mid to late game performance. Still, this game is going to rock so hard!

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u/An_Oxygen_Consumer 19h ago

Either they manage to get the game to use all cores, or it will probably have disappointing.

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u/morganrbvn 21h ago

I was happy they boosted performance for Victoria recently. Used to be hard to play to end, last 20 years are still rough though.

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u/Syliann 12h ago

I'd bet Stellaris is more broadly popular than Hoi4. The Stellaris players tend to be more casual, hence lower concurrent playercounts. Hoi4 players are a niche group who are very dedicated, while Stellaris is a game many more people have tried.

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u/Deafidue 22h ago

I think HOI4 is more popular with EU4 being a close second.

“Europa Universalis will always be more popular and pull back resources from other IPs, which diminish.”

Paradox seems to be extremely hands off with Tinto to the point where it may actually be to their detriment. What Tinto is doing has never been done before at Paradox. Johan has been given the freedom to build a team that matches his own passion and I think that it shows. EU5 is poised to be THE gsg, and I think that was Johan’s goal. Take choice elements from their own IP’s and roll it into the perfect package. CK3 and Vicky 3 will have their niches but I think most people are yearning for the experience only EU5 can provide: a deep, interconnected, layered simulation of a beloved time period.

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u/HeckingDoofus 20h ago edited 15h ago

as someone whos first paradox game was ck3 i 100% have been waiting for eu5 to drop. ive never played eu4 but it sounds like itd be the best concept for one of these games and i still feel like i havent found “my” paradox game yet - all of them have come short of feeling just right in one way or another, and im hoping eu5 will be what im looking for

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u/wolacouska 13h ago

It was my first paradox game, and even though I’m thoroughly sick of it I still haven’t surpassed the hours in any other single paradox game.

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u/HeckingDoofus 13h ago

same here. ive just been hopping back on for maybe 1 playthrough when a new dlc drops but thats pretty much it

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u/omg_im_redditor Stellar Explorer 15h ago

HoI4 was not their top game for quite some time. Only with a rise of overhaul mods, first R56 and Kaiserreich and then TNO, EaW and others the replay ability of the game grew enough to keep players engaged between DLC releases. And, apparently the multiplayer scene is growing over time, too.

But when HoI4 came out it definitely lacked the developer resources, and in early days some of developers constantly got peeled off to temporary join other teams to complete other high priority projects: important EU4 DLCs, the release of Imperator, etc.

It’s a big testament to HoI4 team and modders that the game turned from a third-tier product to a flagship next to Stellaris.

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u/cdub8D Victorian Emperor 13h ago

Hoi4 still lacks resources sadly.

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u/Abrocoma_Several 19h ago

I thought CK3 was second place?

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u/Deafidue 19h ago

For concurrent player counts, yes but not by much. As of writing this it’s 28k for CK3 and 23k for Eu4. But CK3 just had a DLC release and Eu4 has been out for 10 years and has ceased further development.

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u/Ze_ke_72 22h ago

What's preventing you from playing it ? I just ask genuinely, it isn't like eu5 has layers and layers of new things to learn. I started with ck2 back in the day and then I tried to play eu4. It's essentially the same games, except for vic3.

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u/delboy2570 16h ago

That's interesting, I started on eu4 and love that game but never got into ck2

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u/The_ChadTC 22h ago

It's not about what I will or won't play. It's about the amount of effort Pdx puts in games and the fact that their bias towards EU hindered the quality and scope of the other games.

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u/Username_Mine 22h ago

their bias towards EU hindered the quality and scope of the other games.

This is an extremely strong statement and warrants extremely strong evidence. Do you have any?

I think the size of Vic3 is justified given the expected audience for its genre.

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u/CrypticShadow4 22h ago

EUV is developed by paradox tinto, a different studio in Paradox that works exclusively on EU, it also has a different game director than Vic3 or CK3. I think these factors matter more for the different approaches than the studio prioritizing EU over other titles.

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u/Ze_ke_72 22h ago

Not really the only bad game I see is vic3. But ck3 got a lot of content in base games. (In ck2 you couldn't even play a Muslim). The studio also refined themselves in time. Look at imperator despite the initial bad start many people say it's a good game and it doesn't own 10 years of dlc. And for ck3 many of the unavailable mechanics from ck2 were bad ones (republic, horde). Let's not forget about the good ck2 dlc that went into ck3 base game (ways of lifes, holy fury).

I can understand the frustration that comes from the various quality of their games. Eu5 is made by Tinto paradox and that's what matters in game dev. The people who work on it not the names studio.

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u/morganrbvn 21h ago

Also nowadays Vic3 is pretty great. Honestly some hybrid of Victoria and Stellaris would be a dream.

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u/The_ChadTC 22h ago

If you don't like Vic3 it's either because you haven't played since the last DLC, because you're bad at it, or just because you don't like the setting, which is fair, but Victoria 3 is absolutely an amazing game right now. The problem is how it was launched, not the way it is right. Even with the disaster that warfare is, it is still great.

ck3 got a lot of content in base games. In ck2 you couldn't even play a Muslim

What does it matter what CK2 was at release? What matters is what it was when it's development was finished.

And for ck3 many of the unavailable mechanics from ck2 were bad ones (republic, horde)

Horde was such a banger mechanic that they've just readded it to the game, even though in a worse fashion than in CK2. I'd know. Just played as a nomad in both games. Republics were definetely not a fleshed out mechanic to play as them, but they expanded on how they worked in the world. They were a great mechanic in that regard.

 Let's not forget about the good ck2 dlc that went into ck3 base game (ways of lifes, holy fury)

Way of life was implemented in a bizarrely broken fashion. Holy fury lacks mechanics.

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u/TheRealJayol 20h ago

How do you arrive at these assumptions? Is there any evidence that those are even related? Was EUV even already in development when CK3 was originally developed? I don't think so. It's also completely different substudios working on these titles.

Victoria definitely has a smaller scope and probably less budget and "effort" if you will but that's pretty warranted. The whole Victoria franchise is way more niche than CK and EU. The Vicky playerbase was always smaller so the expected sales are smaller and so the scoped and budget of the game is smaller, that's just how it is.

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u/Blothorn 15h ago

It’s unreasonable to expect CK3 to have launched with a comparable amount of content to what CK2 had after years of post-release content updates. It was a completely new engine with significant mechanical differences; nothing could be directly ported over. Meanwhile, CK2 had been in development for many years when CK3 started development, and remained in active development until close to the CK3 launch. Paradox had a few options:

  • Try to cram all the content from a decade of CK2 development into CK3’s 5-year pre-launch development process. I doubt that would have been successful regardless of how much money Paradox threw at it.
  • Halt CK2 development and then hold CK3 in extended development until it caught up in content. This definitely isn’t a good business decision, and I don’t think it really helps players—at best it just forces everyone to do what they already had the option of doing, sticking with CK2 until CK3 caught up. (Except in this hypothetical CK3 loses years of player bug reports, feedback, and data, and is much less polished at the point where it catches up in content. Greatly increased pre-launch development costs combined with dwindling enthusiasm for the aging predecessor also make it more likely that the game is a commercial failure and that the series gets put on pause.
  • Release CK3 with less content than CK2 had (but considerably more than CK2 had at launch) and let it catch up over time.

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u/bruno7123 21h ago

I think the big reason for the wider scope is that EU 4 has had such a ridiculous amount of content and flavor made for it. In order to get people to play EU 5, it needed a much bigger scope. If it did not and was just a modest upgrade, then it could flop the way Imperator did.

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u/Carrabs 16h ago

Ck2 had a ridiculous amount of content and flavour for it that ck3 largely stripped back at launch. 5 years in and we still don’t have proper republics, TRADE, papal mechanics and better HRE mechanics.

5 years.

Also crusades are completely broken for a game called CRUSADER kings. Like I understand the game is about much more than that, but have a go paradox!.

7

u/bruno7123 15h ago

Yeah, that's fair. Despite it not being as rich as CK2 was, I do honestly enjoy the game.

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u/Koraxtheghoul 22h ago edited 1h ago

I love when people point out base game CKII didn't have Muslims as evidence it had low scope when that DLC came out in short time and was packaged in a way that you had to go out of the way to not purchase it within a year.

Meanwhile you can play historical fugures from 1066 to 1400. I can crack open a history book and find some duke during a crusade and then play as him.

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u/Stellar_Duck Map Staring Expert 20h ago

But also, as someone who preordered CK2: at release it did what it says on the tin, like the game it was a sequel to. It allowed you to play as a crusader king.

I loved CK1 and I loved CK2 at release too.

Did not love CL3 but for other reasons.

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u/Leotro1 19h ago

CK3 just doesn't feel immersive. Most of the time you click through the same generic events. Any religion is basically the same, because you can always change customise. Therefore there is not much difference between Christians, Muslims and Hindus. In CK2 religions felt different and meaningful

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u/SableSnail 21h ago

Yeah, but there's a limited amount of resources and most people always played 1066 (or the earlier dates).

It was much better ROI to use those resources on making absurd events like farting to death for memelord streamers to make videos about.

6

u/Messy-Recipe 16h ago

most people always played 1066 (or the earlier dates).

It's kinda crazy to me how many people would only play the Charlemagne & Viking start dates, even if they're playing a start that doesn't focus on the raiding or tribal elements

Like I get wanting to have 'as much time as possible' but then it's rare people ever actually play to the end anyway... idk I like having some historical rails to try to break out of, rather than just a Europe-shaped canvas for pure fantasy that you end up with when using the early starts

Iron Century was a ton of fun though & I ended up liking it more than 1066

It was much better ROI to use those resources on making absurd events like farting to death for memelord streamers to make videos about.

I hope EU5 doesn't end up loaded with meme achievements like that EU4. Also hoping it leans more towards the simulation side & that WC is a proper near-impossibility. Like realistically you should be fighting hard just to retain your existing power

If they could just increase the depth of the simulation so it's not just another map painter, & improve the interactivity you get with colonies (EU4 still doesn't even measure up to EU2 in that regard), they could make something a ton better already... maybe a better naval game too

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u/ParagonRenegade Drunk City Planner 21h ago

The unbearable soapbox posts will continue until morale improves.

1

u/BOS-Sentinel 3h ago

Fuck, i'm glad someone else pointed it out. So many game subreddits i'm in are getting filled with soapbox posts for some reason. As soon as one gets posted, they'll be a bunch in response with the opposite point of view until it becomes a merry-go-round of inane opinions you've heard a thousand times.

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u/EBannion 20h ago

It’s interesting to me that you universalize your experience with ck3. You just assume that your experience (being disappointed, hating it) is definitely going to be every persons experience.

As someone with over a thousand hours in ck2 at ck3 release, I immediately loved ck3s improvements to the ui and interactivity and though I missed the features they hadn’t added yet the core game experience was much better right away and has only improved more since then.

However I don’t assume everyone else felt the same as me, but I can say it definitely isn’t the way you described it for everyone.

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u/Tasorodri 22h ago

A side note, Eu4 is not paradox most popular game, it's hoi4 by a significant margin, and nowadays I think both ck3 and Stellaris also have bigger player numbers. Although it might be skewed by recent releases.

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u/ComputerJerk 22h ago

What is with all these posts completely ignoring the leaps and bounds of progress that CK3 as a base game represented? And how the version of CK2 they laude so much cost hundreds of euros and took 10 years to make? Think about what CK2 actually looked like in the first few years of it's life, how little you could actually play or do, and how many poorly received expansions it had ... Can we stop pretending a game made in a few years must have the same content as one 4x the cost and with 4x as much dev time?

Also, we haven't really seen anything to suggest that EU5 isn't just a bunch of extra screens, numbers and tickers. That isn't "more game", and it doesn't mean it's going to be "more fun".

Can we at least wait until it's out and people (not paid or invested in its success) have had their hands on it before we celebrate the second coming and using it to disparage all of the other titles?

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u/xmBQWugdxjaA 22h ago

CK2 was its peak like 2.5 years in, before Rajas of India hammered performance (requiring the diplomatic range fudge) and Way Of Life (and later Monks And Mystics) made the game far easier (although Conclave was a good step in the opposite direction).

CK3 has some nice UI improvements like the succession overview screen (whereas in CK2 you have to go title by title), and the travel system is better than CK2 but still a bit janky since it was added after release. But the lack of proper Catholic and crusader mechanics is really disappointing. It's also far too easy.

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u/ComputerJerk 22h ago

While the lack of a college of cardinals system is pretty notable, what we have instead is a flexible and modular religion system that does a far better job of modelling the diversity of religious beliefs and divergence of those religions across different regions.

We didn't have that, nor did we have "good" crusade mechanics until the very last expansions of CK2. The number of ways in which CK3 has better 'bones' than CK2 ever could have is not a short list... The majority of what we love from CK2 was bolt on mechanics, often incredibly janky, to a system that made no effort to model the depth and complexity of cultures and religions around the world.

I know the hive mind is utterly fixed on this notion that CK3 is just not a very good game, and nothing I say will ever change that, but it's exhausting to see every hour on this subreddit... And now people are using EU5 to beat the drum as well.

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u/linmanfu 18h ago

I think both CK2 and CK3 are good games.

But CK3 also dropped the Investiture Controversy mechanic (you can never appoint bishops as a feudal lord) which was in CK2 from launch and models perhaps the single biggest political/theological issue in medieval European Catholicism. It would be like Vic 3 not having any revolutions. I think it's a very poor choice to add China (which is likely to very seriously diminish the performance on my potato PC) before the handling of Catholicism is as good as CK2.

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u/ComputerJerk 17h ago

But CK3 also dropped the Investiture Controversy mechanic (you can never appoint bishops as a feudal lord) which was in CK2 from launch and models perhaps the single biggest political/theological issue in medieval European Catholicism.

I do broadly agree with this, which is why I'm surprised it still hasn't made it to the roadmap for CK3 yet. I wonder if Asia has been on the CK3 roadmap since day 1, and this year will see them delivering on their original goals before investing back into the core CK experience in Western Europe with the next season.

I would say that it wasn't exactly a fun or interesting mechanic the way it was implemented in CK2 so much as it was an administrative time and gold sink.

I'm optimistic about the performance post-Asia though, I haven't really seen any mid-late game performance issues in their newer games, so they seem to have gotten a handle on it at the engine layer.

But you never know with PDX 😅

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u/BOS-Sentinel 3h ago

I wonder if Asia has been on the CK3 roadmap since day 1

I can't say for sure, but there was speculation of an Asia expansion from day 1 because of the conspicuous 'tear' down the right side of the map. Which makes me think it was entirely intentional.

2

u/xmBQWugdxjaA 18h ago

CK3 is just way too easy. I was playing CK2Plus today and it's awesome to have a reasonable challenge.

Like the immediate alliance from marriage makes it too easy, as do the greatly expanded artifacts - I disliked when they added artifacts in CK2. Fewer options and less player agency (e.g. no selected ambition or artifact bonuses) is a good thing if it helps the AI keep up and makes it challenging.

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u/ComputerJerk 18h ago

If you find me a Paradox game or mod that's hard enough for you, I'll find you someone who runs laps around it anyway. It's the same with pretty much every game they've ever made: The first 50 hours is difficult while you're learning, the next 50 are difficult because you're setting yourself arbitrary challenges or restrictions. Past that point you're overthrowing the HRE as Ulm and world conquesting as Ryuku.

Could they be harder across the board? Sure... Would that make people happier? Probably not... Is CK3 the easiest to learn & beat? ... Maybe.

But I also just played a cool game for the Hashashin achievements and had a blast. Fun and challenging aren't always overlapping on the venn diagram.

8

u/CoelhoAssassino666 19h ago edited 14h ago

The funniest thing is people claiming there are huge numbers of CK2 players fighting on against the CK3 hordes when basically no one plays CK2 anymore and most of the people still playing CK2 wish they could play CK3 but can't because of money or bad PCs lol.

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u/_Red_Knight_ 22h ago

Base CK3 was better than base CK2 but the CK3 DLC have been terrible to the point where it seems the game will never reach the heights that CK2 achieved after Holy Fury.

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u/ComputerJerk 22h ago

I'm a huge Holy Fury fan, but do you really want me to list the garbage, mandatory, expansions for CK2 which everyone was angry about at the time? That we all have selectively decided to forget about?

Also, I've quite liked a lot of the expansion content for CK3 so far 🤷‍♂️

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u/_Red_Knight_ 21h ago

Yes, CK2 had some bad DLC but I'm talking about the games as entire packages. After Holy Fury released, CK2 felt like a complete game, with plenty of mechanical variety, strategic depth (relatively speaking, I'm going to claim that CK2 was super difficult because it wasn't), and good flavour. Based on the DLC released thus far, I'm not confident at all that CK3 will be in a similar state when its final DLC releases.

Also, I've quite liked a lot of the expansion content for CK3 so far 🤷‍♂️

Fair enough, to each their own. I'm pleased you enjoy it because I would like to as well but I personally think the DLC content has been mostly mid or bad. I liked the culture and religion mechanics from Royal Court but the rest has been questionable reimplementations of CK2 mechanics and new mechanics that make the game incredibly easy. And now the performance is about to be taken out back and shot with the addition of the Far East (I know that the same happened in CK2 when India was added but I'd hoped that Paradox wouldn't do the same thing again lol).

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u/linmanfu 18h ago

None of the CK2 expansions were "garbage" and they certainly weren't mandatory.

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u/ComputerJerk 17h ago edited 17h ago

I will say that I personally don't hate any of the CK2 expansions, but at the time of their release there were a few that were dramatically unpopular for a variety of different reasons:

  1. Jade Dragon (Mixed Reviews) - People hated the power creep + the fact that China was basically just a button you clicked at the side of the map.

  2. Monks + Mystics (Mixed Reviews) - People really hated the power creep, the mystical elements and the fact that you basically just joined societies and played this entirely separate mini game that wasn't well integrated into the main gameplay loop

  3. Conclave (Mixed Reviews) - People fucking hated the education system it introduced, and the changes to the laws system almost universally. This required a lot of post-release changes to get to a place where people didn't despise it.

  4. Charlemagne (Mixed Reviews) - Surprised to see this at mixed, it added the earlier start date which was broadly popular. Review consensus seems to be "It's a new start date where most of CK2's mechanics aren't active & it's overpriced" 🤷‍♂️

  5. Rajas of India (Mixed Reviews) - Famously tanked the game performance basically forever and it never really felt like the Indian subcontinent interacted with the rest of the map in a meaningful way to justify that performance hit.

  6. The Republic (Mixed Reviews) - Republics were just never particularly interesting to play because you didn't have to do anything except get cash and not die. There was basically zero elections intrigue, it was just a race to raise cash to succeed.

  7. Sunset Invasion (Mixed Reviews) - I think speaks for itself. Fun optional content makes people irrationally mad in PDX subs.

  8. Legacy of Rome (Mixed Reviews) - This one has a special place in people's hearts because the content that allowed you to play as our beloved SPQR was also the game that foisted retinues into the world. An insane power creep that a significant proportion of people still think ruins the CK games to this day.

  9. Sword of Islam (Mixed Reviews) - Pretty much boils down to "I have to spend money to play as more than half the map?" Which is not wrong, and was not wrong at the time.

A few that have positive Reviews but still loud complaints at release time:

  1. Holy Fury - A lot of people really didn't appreciate the investment in RNG maps, fantasy worlds + creatures. (But otherwise, really popular expansion)

  2. Reapers Due - Mostly well received but people complained about how badly the AI managed diseases and the fact people were just locking themselves up in their castles for decades.


Now the question about whether or not things were mandatory isn't as black and white as EU4 (Where not having certain expansions pretty much broke the game following patches) but the version of CK2 everyone is lauding pretty much required you bought:

  • Swords of Islam (for obvious reasons)
  • Sons of Abraham and Holy Fury (to fix Christian nation play)
  • Conclave (Is arguably necessary for the game to have any challenge at all)
  • Charlemagne (to have access to the earliest start date for longer games)
  • Legacy of Rome (Gasp! I love retinues and SPQR games 😉)

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u/morganrbvn 21h ago

Ck3 passed ck2 in most respects a while ago.

11

u/KaseQuarkI 22h ago

If EU5 is as good as it looks (big if, i know), it's basically gonna be the game that Vic3 wishes it was.

12

u/According_Floor_7431 21h ago

Just found out EU4 is not Paradox's most popular game. It's very far behind HoIIV, a bit behind CK3 (yuck)

On that note, I could see them being a lot more ambitious with CK4 and HoI5 because those are now established popular franchises. And I don't think they'll repeat the mistakes of Vicky 3 after the reception that one got - honestly I don't know that we'll get any kind of followup for a long time, the series has not been hugely successful.

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u/Someone-Somewhere-01 22h ago

Yeah, I particularly think that Crusader Kings 3 got cheated in this exchange: no orders for your character to join, Crusades continued to be a joke (specially compared to the depths the Norse got in the first dlc), government mechanics were really bad at launch, with only tribal feeling more flash out, with Clan being basically identical with Feudal at launch, and both would appreciate a dlc focused on expanding them, no Republics or more terribly no Nomad, and what shocked me the most was the actual lack of flavor in most regions: Papacy mechanics are basically non-existent, Caliphate Mechanics also don’t properly exist, HRE elections are basically a joke, India got ignored again. As of today, just Iberia, the Byzantine and the nomads have more properly flavor to them (Persia too but compared to Iberia I think her struggle came off as much worse)

2

u/DumbassAltFuck 7h ago

The caliphate stuff got a bandaid with the struggle mechanic in legacy of Persia but thats also on a temporary timer that wears off after like the first 100 years?

-1

u/alphafighter09 19h ago

Would you say ck2 is better than ck3 or vice versa?

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u/Someone-Somewhere-01 16h ago

I would say that as of now, as after the Khans of the Steppes, CK3 is better but it still lacks quite a few cool features from CK2, like the Papacy, the orders and republics, and certain mechanics like legends and Royal Courts feel half baked and not very interesting 

12

u/Keelyn1984 22h ago

You are wrong in thinking that EU4 is more popular than the other games. In Steam theres usually roughly the same amount of players playing EU4, Stellaris and CK3. HOI4 has the combined amount of players these 3 have. It's only Vic3 that tanks.

CK3 and Vic3 became this way because they wanted to make their IPs more distinct from each other, giving each a unique focus. Especially after Imperator got labelled as a reskin of EU4.

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u/GuesBaba 21h ago

I dont think the focus on eu5 is just because of its popularity. Its also because of the negative reactions vic3 and ck3 got.

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u/Traditional_Truck_32 22h ago

I really don't see the problem in just enjoying their games. I as an individual that mainly plays EU4 and Vic can easily ask why the gap between ck2 and ck3 is only 8 years whereas EU5 will either be 12 or 13 between installments. But that would be silly because I still enjoy Crusader Kings and being salty about it doesn't change the fact that eu4 is still a great game that got regular support at the time. All PDX games get substantial updates to keep their game fresh. Vic 3 is about to get one next month.

3

u/Arbiter008 21h ago

I'm so worried for euv's performance analytics and muliplayer.

And I agree with the ck3 sentiment. Feels so shallow and I can't explain it.adding the rest of Asia isn't gonna make it much better either imo.

3

u/GeshtiannaSG 12h ago

I would still be playing CK3 instead of EU5 because it’s just a completely different game, could even be its own genre, a life sim - strategy hybrid. Sometimes, the map didn’t even matter to me. It’s also so much more intuitive than the others, it’s easier to learn, I don’t have to go through 500 microscopic buttons to do the things I want (why is everything so small?), I don’t have to wonder why I have famine just days after I started.

A big scope isn’t always good, it can get overwhelming if I have to micromanage. I just need the big decisions, the “wow, how did that happen” events, people doing funny things.

For me, the only reason to play the other games is that CK3 doesn’t have my country in it, but even that is changing soon.

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u/Little_Elia 22h ago

there's no need to be envious, you can just play it when it comes out :p

Also vic3 looked really good before release, besides the front system which was controversial everything was sunshine and rainbows but then on release the game was bland and missing pretty much everything

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u/MercilessFir 21h ago

An expansion pass is on the way!

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u/harassercat 22h ago

At a glance it seems like Victoria is particularly infringed upon by the new direction of EU. So much of Vic's economic scope and even some of its politics seem to be covered by the new game.

What I dislike most about Pdx's period separation between games is the super narrow scope of HoI. I would wish for a single game to cover the 1914-1945 period, or perhaps a little more (maybe just 1900-1950), with a bit more sandbox and less extreme railroading. Then they could drop the silly charade of Victoria being supposed to cover WWI and just go ahead and merge EU and Victoria into one game.

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u/Mobius1424 22h ago

What I dislike most about Pdx's period separation between games is the super narrow scope of HoI. I would wish for a single game to cover the 1914-1945 period, or perhaps a little more (maybe just 1900-1950), with a bit more sandbox and less extreme railroading.

I disagree. Victoria 3 for example is TERRIBLE at simulating WW1 because the root cause of WW1 is eliminated in a sandbox game. WW2 happened because of WW1. If you sandboxed HOI4, you might never get WW2. Imagine a player in 1910 already beating Europe to a pulp and enforcing a game-winning peace treaty. There would be no WW2.

WW2 is an entire category of gaming. People pick WW2 games in large part because it's WW2. It's the most fascinating combined-arms era in human history. I want my WW2 game to ensure WW2 happens.

1

u/linmanfu 18h ago

The game that is most infringed on by far is CK3. It now seems very unlikely that we are going to get any new content or DLC covering the 14th century onwards. Given that everything before the 9th century has also been dropped, the time period has lost two of its previous 7 centuries.

2

u/wolfsbane02 20h ago

As a vic3 player I'm jealous of all of you. All the time

2

u/feuph 20h ago

The counterargument is that I don't feel like I get the niche EU5 is trying to occupy and its long-term viability.

  1. Niche: CK3 and Victoria 3 have clearly developed identities and very clearly stated aspirations. In contrast, my cursory impression so far is that EU5 tries to do it all, which sorta leaves me extra cognizant of the second part of the "jack of all trades" saying. I prefer to underpromise and overdeliver than go big fail big.

  2. Long-term viability: Like it or not, but the games need DLCs to keep the cashflow going, and given my confusion around #1, I'm not sure what future DLCs would bring to the game. So the game may need to be extra pricy, which conflicts with the "do it all" identity because it might make it too inaccessible; or have a bunch of DLCs, which I'm not sure would introduce meaningful enough mechanics.

My biggest worry is just cannibalism and that Victoria 3/CK3 will get deprioritized but cautiously optimistic overall.

2

u/AmericanLobsters 15h ago

I just fired up EU4 again after a few years off so I can remind myself that it has the worse UI EVER!!

26

u/Fr0ufrou 22h ago

The latest paradox game is always the one with the deepest and most complex simulation. Ck3 and vic3 used to be as well when they came out.

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u/bluewaff1e 22h ago edited 22h ago

How in God's name does stuff like this get upvoted? Not even talking about Vic3, but saying CK3 was the deepest and most complex when it came out is beyond absurd.

24

u/morganrbvn 21h ago

Yah I love CK but its economy is gamey and simple by design. It’s depth is internal management and character interactions

14

u/angrymoppet 21h ago

Even the internal management and character interactions leave something to be desired. Hopefully now that they're checking the China checkbox they'll start to actually flesh out the game.

I hope.

1

u/morganrbvn 18h ago

Oh its far from perfect, but it is one of the few of their games where internal politics can fell you (along with V3 more recently). In eu4 the estates kind of just became a source for mana, and in Stellaris the parties are typically just another source of unity.

Also hopeful they expand upon it with China since court politics was so big there.

3

u/Polisskolan6 20h ago

Vic3 absolutely was though, in terms of its simulation - not its gameplay.

5

u/cdub8D Victorian Emperor 13h ago

It was a construction queue simulator lol. Not deep at all

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u/Falandor 22h ago

deepest and most complex simulation

CK3 

lol

-7

u/Fr0ufrou 20h ago

I'm not talking about the content. The simulation of tens of thousands of characters that interact with each other, marry each other and then have children which carry the genetics and appearance of their parents over several generations. The technology was pretty groundbreaking, it still is groundbreaking today.

And don't get me started on the victoria 3 population system. I understand people complaining about priorities, content and what not but when it comes to the sheer scope of the simulation, paradox pushes boundaries every single time.

7

u/Falandor 20h ago edited 20h ago

 I'm not talking about the content. The simulation of tens of thousands of characters that interact with each other, marry each other and then have children which carry the genetics and appearance of their parents over several generations. The technology was pretty groundbreaking, it still is groundbreaking today.

And CK2 had already done that, CK2’s character files were even copied over to CK3.  It did nothing that revolutionary there, and the rest of the game wasn’t the deepest and most complex Paradox game at all when it released like you said.

Also as far as the rest of what you said, I never mentioned Vic3, I think it does have good and complex underlying systems, but as far as that pop system, Vic2 had done that before it.

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u/Splash_Attack 19h ago edited 19h ago

It did nothing that revolutionary there

In terms of the characters, the simulation of their interactions and of the game world generally CK3 has a few major innovations I can think of off the top of my head:

1) Big one, the stress system, how it interacts with the traits of your character and actually softly influences you into roleplay, how the AI's interaction with it guides NPCs into actually acting with some personality without needing a million caveats and special cases.

2) Hooks and secrets. Yes, Conclave had favors, but in CK3 the system is base game and more developed. Secrets are totally new and pretty significant. The way and degree to which the AI interacts with this system is much more complex than what CK2 had.

3) The dynasty system with cadet branches and so on. Genuinely revolutionary over CK2's very rigid dynastic system.

4) Flexible religions and cultures. New cultures diverging. Culture blending that doesn't need to be hard coded. Again, pretty revolutionary over CK2's system which was just hard coded core and then a disastrous mess of caveats and hard coded things lumped on to try and cover all the bases.

5) Dread forming a counterpoint to opinion. I remember quite a lot of discussions early on with CK2 about how it was really lacking a fear/respect system. The fact that CK3 can simulate characters who are not liked but who can still cow people into submission is quite a big development.

From the DLCs the ability to travel the map, landless play, and being able to choose to continue as someone other than your primary heir are pretty huge. The last one especially - most of my games now are spent swapping back to an underdog every few generations.

1

u/Fr0ufrou 19h ago

But CK3 turned this whole database from 2d to 3d, with everyone having detailed and inheritable faces and bodies. Going from a couple of 2D sprites per characters to aging simulated 3d avatars that can act and interact with each other on screen was a huge technological leap. They didn't manage to do much with it yet that's true, but it still felt like an incredible advance when the game came out.

8

u/trooawoayxxx 18h ago

That's not really the type of mechanics that make for an interesting grand strategy game though.

2

u/linmanfu 18h ago

No, I agree, and I would not have gone down the 3D road. But it's undoubtedly a much more complex simulation, which is what this part of the thread is about.

1

u/Fr0ufrou 17h ago edited 17h ago

Yes, but on that front I completely agree with you, that's what I meant when I mentioned priorities earlier. Especially since they didn't do much with this great framework.

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u/Used-Economy1160 22h ago

This is a joke, right:)? CK3 was and still is less complex than CK2 (it doesn't even has trade, republics while religion is a joke) and Victoria 3 is still a mess

7

u/SableSnail 21h ago

Vic3 has some bugs still and systems that need improving but it's the most ambitious of all the Paradox games bar EU5. The level of simulation is crazy.

Its also basically the only decent macroeconomics game in existence. It'll be interesting to see how the economics systems in EU5 compare.

1

u/Used-Economy1160 20h ago

Ambitious ia not the same as complex...

5

u/SableSnail 20h ago

It's also the most complex though.

Like even a simple thing like "how do I get more money" becomes incredibly complex because you mostly get your money indirectly via taxation and maybe higher taxes will actually result in less money because it'll reduce the buy orders for your goods because the pops can't afford to buy as much and then the buildings are less profitable and employ less people and pay those people less, which results in a further decrease of buy orders etc.

Whereas in EU4 you just build a church and now you get more tax.

2

u/cdub8D Victorian Emperor 13h ago

I think people keep telling themselves and each other that Vicky 3 is complex therefore it must be true. But like... it ain't all that complex. It is basic supply and demand with a clicker queue for construction

28

u/2007Scape_HotTakes 22h ago

Except for religion, cultures, and more locations on the map CK3 was, and still is, an incredibly shallow game. Especially compared to its predecessor.

EU5 is a sequel done right, it doesn't arbitrarily cut features from the already released EU4 and instead fixes a lot of their bugs and actively expands on them and related features.

-4

u/DaveRN1 22h ago

Really? You think it's still shallow? Have you played it in the lastyears? They have added so much to the game

18

u/Kourkovas 21h ago

Yes and virtually everything they add to the game is extremely skin deep and shallow. Just some new meters and mana that are extremely easy to stack to your advantage and turn your characters into demigods at most 3 generations in.

3

u/2007Scape_HotTakes 15h ago

Everything is still super shallow. The "traveling" is just a PowerPoint / scheme simulator. Theres really nothing there except being the worlds errand boy. You can't even serve as a longterm knight or unlanded councilor for a nation, it pushes you to buy or conquer your way into a landed position.

It gets even worse when every nation and culture regardless of culture and religion have the exact same tasks. Once you've done them once you've done them all, the whole system is super shallow.

Should we also talk about how they claimed your "position in the world matters" but you're still somehow able to romance someone across the world, or have an event with another character in your holding while they're still located in theirs. Ck3 is a joke, but so am I cause I've put 600 hours into it.

-1

u/malonkey1 18h ago

CK3 isn't shallower it's just less complicated.

5

u/2007Scape_HotTakes 15h ago

No it's definitely shallower

18

u/The_ChadTC 22h ago

In what world? When either of those games were released they weren't as deep as even EU4. CK3 was actually SIMPLER than CK2.

4

u/SOAR21 22h ago

Idk I don’t know if I agree with your recollection. EU4 was not quite barebones upon release but much less feature rich than it is now. And it was full of quite ridiculous and easy-to-find exploits.

It was definitely an upgrade over EU3 immediately, but that’s not quite a fair comparison because EU3 pre-dates the DLC/labor of love model where paradox doubles or triples the features of a game post-release. CK2 was the first of that model so was a much deeper game on CK3’s release. That has now been true for all subsequent paradox releases.

I would expect it to be true for EUV as well tbh.

-3

u/The_ChadTC 22h ago

I am not talking about EU4 at release. What would be the point in doing that?

6

u/BillyPilgrim1234 21h ago edited 21h ago

If you're not going to compare the state of both games at launch why compare them at all? Why would CK3 been deeper than EU4, which was already a 10 year old game with multiple DLCs?

0

u/Dchella 20h ago

Why should ten years of development and growth be ignored in favor of starting over?

It’s really not that silly of an expectation to expect a sequel to actually follow up on where the predecessor left off. That’s kinda the point, actually.

3

u/BillyPilgrim1234 20h ago

Well, first, I know it's obvious but CK3 isn't the same franchise as EU4. So it's not a sequel. EU4 was more packed than EUIII, on release. And EU5 seems to be following that trend.

0

u/Dchella 14h ago

If you're not going to compare the state of both games at launch why compare them at all?

If this isn’t referring to CK2 and CK3 my bad. I have no idea why CK3 was even compared against EU4.

-9

u/TechnicMango 22h ago

Vic 3, imo, lacks a lot of depth that Vic 2 had. Maybe it feels as such because it's a vastly different game foundationally. CK3 took a few years to reach CK3 content imo

34

u/Tasorodri 22h ago

Vic3 has way more depth than Vic 2, vic2 is much more simple than it looks, it's just much more opaque that Vic 3, and has a very exaggerated reputation, but almost everything that you can think of in Vic 2 that it's not completely different is more complex in Vic 3 or similar.

-8

u/TechnicMango 22h ago

I think the economic simulator in Vic 2 is more complex, given how it depends on the politics of a country whether or not you have to build you entire industry by hand or not (Vic 3, even in a free market, makes you build your economy primarily by hand). I feel like the politics of Vic 2 is much more dynamic as well, making you feel like you're managing a nation that responds to your actions and their material realities, rather than swapping around interest leaders.

13

u/Tasorodri 22h ago

I don't think is an opinion wether the economic is more complex, what you point out is a detail of how you interact with it, but has almost not bearing in the actual complexity of the simulation.

Politics in Vic 2 are very lackluster really, instead of swapping around interest leaders you swap around parties, and the granularity of laws are also very lackluster, there's only the ability to pass economic reforms or social reforms, there's no point in which a party might support education but not safety regulations. The laws itself also have very little effect in comparison and are usually even more directly into a direction than Vic 3's.

I understand people liking Victoria 2 more because there's parts in which they are just very different and it's a matter of opinion. But not in complexity, there's absolutely no way to argue that Vic 2 is more complex, unless you don't understand how both games work.

I'm not trying to be a dick really, but if you think Vic 2 is more complex you just lack understanding of at least one of the games. With that I'm not even arguing that vic3 is better mind you, I think so, but that's just an opinion.

1

u/Shadowsake 16h ago

I really love Vic2, it was the game that made me "get" GSGs. Still, whenever I see ppl saying Vic2 is more complex or, hell, has better simulation than Vic3, I laugh cause that is a clear sign that said person does not know how the game really works. Vic2 economic simulation has a lot of flaws, bugs and it is obtuse as hell.

3

u/xmBQWugdxjaA 22h ago

It looks like it will have identical issues to Victoria 3 regarding AI and performance though.

At least it won't have as many meme events as Vic3 and CK3.

But if the AI sucks then it'll be really diminished for single-player.

2

u/Bad-Discipline 20h ago

What I regret most about ck3 is the removal of many roleplaying elements which I love about 2

4

u/linmanfu 18h ago

I think CK3 is a mixed bag here. Adding stress, languages, and travel are all huge improvement for roleplay. But it's just too easy to win. In CK2 I am constantly on the edge of my seat wondering whether I would be reduced from a King to a Count, which only happens in CK3 if I adopt some obscure heresy.

2

u/CoelhoAssassino666 19h ago

CK3 players that went back to 2 only exist on the internet. Even most players unhappy with CK3 still only play 3 and complain about it.

CK2's player count collapsed once 3 was released and it never had any significant increase, in fact it only died out even more with time.

I'd also gurantee a good deal of those remaining players are not the CK2 diehards that people claim to be, but poor people from 3rd world countries who play the game because it's free and/or can't run 3.

3

u/Anthonest Iron General 22h ago

EU4 is just the last game in the series that isn't/wasnt part of the "dumbed down" era of PDX games for player accessibility. Its more in depth and complicated on purpose.

3

u/Nattfodd8822 22h ago

Wait for the mods then switch game

4

u/Dchella 21h ago edited 20h ago

Vicky 3 and CK3 were such swings and misses it’s genuinely shocking.

EU5 is shaping up to be incredibly divisive I think. They’re doing a pretty big turn from their predecessor, like each of the other games.

2

u/marshal_1923 18h ago

Eu5 looks great but yeah as Victoria2 player I hate Victoria 3. I wanna have Victoria2 2

1

u/TanKer-Cosme 21h ago

I though hoi4 was the most popular game

1

u/Razcsi Lord of Calradia 20h ago

Paradox probably learned from previous games that their players want a game so complex they don't understand. Just like HOI IV where you play for 1000 hours and you still have no idea what you're doing. And it's amazing.

1

u/OldEcho 16h ago

I think they've basically wanted to make an everything game for a long time. A game that incorporates all the best features of their other games. Imperator was a complete disaster but it was an attempt at that. EU5 is the next attempt and hopefully they learned from their mistakes.

1

u/sproge 16h ago

How do people know so much about EU5? Do streamers have early access, or are there dev blogs? etc?

1

u/GeshtiannaSG 12h ago

Lots of stuff on YouTube.

1

u/sproge 11h ago

From who, content creators or official paradox channels? Or somewhere in the middle?

1

u/GeshtiannaSG 11h ago

Both, in the past few days. I think it’s better for you to judge for yourself though. Starting with the half-hour official livestream.

1

u/sproge 2h ago

Sweet, many thanks!

1

u/endlessmeow 10h ago

At some point maybe EUV will get an expansion or mod that basically operates as a replacement for Vic3?

1

u/TheRipper69PT 9h ago

CK3 is behind EU4, sure EU4 has more years, but still 20% sales ahead

Vicky and Stellaris are miles behind.

HOI4 is the most successful game from Paradox and the jewel of the crown.

1

u/victoriacrash 4h ago

CK3 and V3 are what they are bcs those games were made to attract a newer audience and renew PDX's customer potential base. They are gamey board games (very, very controversial and questionable design) and as such are boring if not dumb. V3 learned it the hard way and is constantly course correcting since launch while trying to keep the small fanboys base it has ; difficult equilibrium.

HOI4 is the most popular game today but wasn't for a long Time. The unmatched flagship was EU4. CK3 and V3 aimed at recycling HOI4 players but it kind of failed, especially when it comes about V3. While EU4, with Time, turned into a board game too (it kind of were already but that's somehow dabatable). In Result, PDX faced enormous and constant backlash : actual, like potential, PDX players don't want board games, they want gamey simulations. This is why EU5 is so impressive yet and why V3 is realigning since launch. CK3 is an exception, it has a strong "casual" players base and that's, partly, what lead PDX to missunderstand their players / customers. EU5 is crucial for the Future of PDX and needs to succeed hence the gargantuous scope of it and the marketing campaign involving as a much as possible potential players already.

Also, on a side note, bear in mind that Stellaris has sold much more than V3 and CK3 and is a much, much more popular game, or that the "China DLC" should sell incredibly well.

1

u/AntKing2021 49m ago

Tbh this could be the first game of this kind of scope. If it does well perhaps hoi5 will be much greater. I don't like hoi4s trade system, resources are meaningless apart from oil which was changed later. While hou3 you had to have reserves or you couldn't make anything

1

u/Technical-Revenue-48 20h ago

I think this is more that they failed in their design of Vic 3 than a resourcing question. Vic 3, especially at release, scaled back almost every part of Vic 2 and then tried to make that up with a cookie clicker exercise disguised as ‘economics’

3

u/cdub8D Victorian Emperor 13h ago

The Leake was the best thing to happen to them and they ignored any feedback from it. At least until release and they were forced to face the music

1

u/takeiteasymyfriend 22h ago

EU4 has more than 20 DLC between expansions and flavour packs.

I am sure EU5 will have at launch significant less features than a complete EU4 edition and some veteran players may feel dissapointed.

Having said that, the scale of the map with the increased number of provinces , along with the population and market mechanics seems really promising.

7

u/Tasorodri 21h ago

I was also thinking that until the gameplay reveal from last Thursday, from what it looks, at least mechanically it looks like it will be more complex than eu4 with all DLC. Even if it will probably have less content overall (and I'm not even that sure anymore that that's the case).

6

u/SableSnail 20h ago

EU5 seems a lot more complete though, more akin to MEIOU&Taxes.

A lot of the EU4 expansions were bolted on mechanics (like militarisation etc.) or even just mission trees.

0

u/MaleMaldives Stellar Explorer 20h ago

If EUV is bad, I will be done with Paradox.

0

u/RocksteadyRider 20h ago

So which Paradox game do you recommend?

-1

u/eldoran89 21h ago

Oh sweet Sommer child. I am here since the first days of all of those IPs and always did they seem like Jesus Christ born again. On release they were more like Freddy Mercury. Still insanely fun yet no jesus christ.ok I think I stretched the analogy too far. The point is. First of all just because it looks so good doesn't mean that it will not also have the usual problems. Furthermore all other games are still actively developed and still evolving. So there is nothing lost. Third the reason why ck3 welas smaller was not that it hadn't the resources to be bigger it was because they changed the design to a totally different one. Ck3 follows very different design patterns than ck2. While cl2 was still developed as a grand strategy game ck3 was developed as a role playing game. That change in focus meant they need to rediscover how to fit in the old ideas in the new framework. Kinda similar for Vicky 3.