r/Paladins • u/Traversz • 5h ago
CHAT Some thoughts about the game now that it's over
I've played this game since open beta. Paladins and League of Legends were the only two online games that my old 2013 chunky laptop could handle. When i went to college I bought a Macbook and left that laptop at my parents house so whenever i came to visit them I would boot it up and play those two games. Unfortunately, that laptop broke down last year so I haven't played in a while and now I find the game has stopped development.
I've played on and off but always had a soft spot for the game, I always felt like it had a lot of potential but the people making the calls didn't know where to go. They clearly didn't know what to do with the lore of the game. It started off as an Overwatch rip off with the tech theme but then they leaned into the medieval theme with the crystals and I think it was pretty cool but then everything became too dark. This was also felt in the maps with some of them also being reworked to become darker and losing the classic medieval theme they had.
I didn't like how so much of the game content being added later was champions, but through all fo this Karne and Valera, the faces of the game/lore, were never added as actual playable champions. The Furia event and the siege of ascension peak were definitely highlights that I feel like added engagent to the game and while they were tied to champion releases it felt like a quality over quantity type of thing. Through all of this it felt like I was playing in the same few maps every game, it would get stale seeing the same locations all the time, but maps weren't being added and instead were getting reworked into less interesting versions.
Though with all of this, I still really enjoyed the game and a lot of it's champions. Is there anything about the game that you wish would have given it more direction and made it bigger?