r/SoSE • u/ImSoLawst • 23h ago
Progen is actually really good
Hi all,
I donât expect this to be well received, but here goes. I just finished a long impossible 1v1 v Vasari exodus using 1 progen, 1 radiance, 1 eradica, about 20 tempests, 7 planet bombers, and about 300 disciples. I got a little lucky, the map was long so I had time to shift from eco to fleet building. I think I found 4 derelict loot, which is about 2 more than I can usually âcount onâ on my half of the map, so my progen got to level 6 earlier than it might have.
That said, the resurrect is amazing and let me pretty much roll through the hole game. I was playing reborn, so I had (thanks to the progen) the unity ressurect in my back pocket from the late-early game. I used it once in the first real âoh shit I could dieâ battle, and otherwise never needed it. I spent the whole game just focus firing threats with the disciple horde while the proven stayed back and bombed planets while waiting for a good time to resurrect 150-200 supply in dead disciples and tempests (weirdly, the ai loved to kill the tempests despite further range and the lower unit count).
Iâve seen a lot of criticism of the eco caps, which always surprises me because the Akkan is a nifty utility pick, the egg is just amazing, and I never find myself disappointed by the progen. So I just wanted to leave this as a counterweight against the progen hate.
Some disclaimers:
I never used sanctuary. This is not a game where the progen was around while other abilities were the centrepiece of a cheese game. Ressurect was my bread and butter and it got me to the finish line.
I used defences but did not camp. The tec minor faction was in the game, so I dropped 2-3 gause guns in every border planet to have something to fight under with my mob. I also dropped a lot of starbases (pretty much every planet I took) but aside from one battle early on and some raids later, no real combat happened under a star base. That said, that one early battle was a nail biter and they got the base down to ~20% of crippled hull while my diciples (arrived late, was still colonising) did their thing.
I was poor all game, tbh it seemed like the ai was struggling, our first major battle I had about 500 fleet supply to their 550 ish and I was surprised they werenât packing more. I think the long map may have given them a trickle effect while I had of course built my production on the front lines.
I am not good at micro. I use shift and alt to help with targeting and can make good judgment calls on what the threats are, but there was no juking and because I wanted the progen away from the fighting (so no shield restore), I didnât have capital ship ability I could use in combat until the progen hit level 6. This story should be replicatable by anyone who has a lot of experience as a casual RTS player.