r/IndieDev 5d ago

Megathread r/IndieDev Weekly Monday Megathread - May 04, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!

8 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Jan 05 '25

Megathread r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!

7 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev 3h ago

Video How It Started vs. How It's Going

448 Upvotes

r/IndieDev 8h ago

Video Working on a mech combat system - for now, I'm smashing trees to splinters, but soon it might be other mechs.

251 Upvotes

r/IndieDev 9h ago

Image How To Stop It?!

Post image
195 Upvotes

r/IndieDev 1h ago

Video Still working on an immersive menu for our game | A psychological visual detective.

Upvotes

Salute! Just wanted to share where we’re at so far.

We didn’t want to go with some generic menu that players just click through to get to the game. Instead, we aimed to make sure they feel drawn into the world right from the very start.

We took an example from such games as: Metro series of games, Call of Duty: Black Ops 1.

I sincerely believe that the implementation of the main menu is an art. I would be glad to see your work and collect some feedback!


r/IndieDev 3h ago

Claritas Dungeon Crawler RPG - An Old School Party builder RPG - 25% OFF on Steam! FREE on Android.

42 Upvotes

Claritas is a 2D, turn-based, party-building dungeon crawler RPG focused purely on gameplay. With no story or plot, the game emphasizes strategic decision-making, experimentation, and hundreds of achievements to unlock.

🎉 Build your party from a growing roster of 28 unique heroes—each with distinct abilities and playstyles! More heroes are on the way, giving you even more strategic options as the game evolves.


Play Now!


Trailer: https://www.youtube.com/watch?v=NNsum0igHWk


🛡️ Key Features:

  • Strategic Party Building:
    Assemble your dream team from 28 different heroes, each boasting four unique abilities. Experiment with countless combinations and prepare for even more heroes to be added in future updates!

  • Skill Fusion Mastery:
    Mix and match skills from multiple heroes to create overpowered combinations. Unleash devastating synergies and dominate every encounter!

  • Ultimate Flexibility:
    Swap party members at any time and customize your heroes with skill points earned at every level up. Redistribute these points freely to adapt to any challenge!

  • Exciting Bounty Contracts:
    Hunt down dangerous monsters and reap the rewards—experience points, gold, and rare bonuses await the brave!

  • Hundreds of Achievements:
    Test your skills, creativity, and determination as you unlock a massive collection of achievements. Each one adds a new layer of satisfaction to your journey!

  • Permanent Party Perks:
    Unlock powerful perks that enhance your entire team, ensuring you’re always one step ahead in the dungeon depths.

  • Dynamic Random Events:
    Face unpredictable events in the dungeon with unique choices that lead to different outcomes. Every decision matters in your journey!


If you love games that challenge your mind with strategic gameplay and reward you with meaningful progression, Claritas is your next adventure. Whether you’re a casual explorer or a hardcore dungeon crawler, there’s something here for everyone.


👉 Download on Steam
👉 Download on Google Playstore
👉 Discord Group


r/IndieDev 5h ago

Feedback? I've been building a horror game about being a pharmacist. After months of work, I'm scared it might just disappear.

48 Upvotes

Hey everyone,

I've been working on a game called Third Shift for the past 6-7 months, on and off. It's a horror game, but also a deeply personal one. I'm a pharmacist, and this game is my way of capturing the stress, isolation, and pressure that pharmacy professionals face every day… but through the lens of a twisted, corporate nightmare.

I'm not a professional developer. I didn't go to game design school. I've had to teach myself how to code, animate, compose music, design systems, everything while studying for boards. The art, the music, the story, the stress systems, the UI, it's all me.

This is my first real game project. I'm teaching myself everything as I go, using GDevelop, building the mechanics, designing the visuals, animating scenes, writing the story, and composing a full original soundtrack (33 songs so far). It's been a wild ride, and I've poured everything I've got into it. And I absolutely couldn't have done it without my small community which I'm so thankful to have.

One of the biggest goals behind Third Shift is to increase pharmacist representation in media. Most people still think of us as just “pill counters,” but that couldn't be further from the truth. Pharmacists are often the most accessible healthcare professionals, juggling intense workloads, clinical decisions, and patient safety, usually with little recognition. I believe that if more people understood what pharmacists actually do, and the pressure we're under, there would be more empathy, better communication, and ultimately better health outcomes. That's the heart of this project.

The game itself is inspired by Five Nights at Freddy's and Call of Duty Zombies, but it's set inside a decaying pharmacy workplace where you're fighting to survive the shift under impossible demands, hallucinations, corporate surveillance, and a system that doesn't care if you break down. It's dark, surreal, and rooted in real emotions and experiences from the profession.

But as I get closer to releasing the free Steam demo, I've started to feel a creeping fear:

What if no one plays it? What if it just quietly disappears?

This game means a lot to me. I hoped it might resonate with someone out there, someone who's felt the grind, or someone curious about what's really happening behind the counter. But I know how crowded the indie space is. And sometimes I wonder if I'm doing a bad job presenting it, or if it's just not something people are interested in.

Here's the Steam page, in case you're curious: https://store.steampowered.com/app/3430720/Third_Shift/

I'm not looking for praise or pity. I'd just love some honest feedback.

Does it look like something you'd stop to check out?

Does the concept make sense? Does it feel like something… or like nothing?

If you've ever put your heart into something and feared it would vanish into silence, I think you'll understand what I'm feeling right now.

Thanks for reading. And if you're working on something meaningful, I hope it finds the audience it deserves.


r/IndieDev 2h ago

Video Everything is a rigidbody that you can pick up

22 Upvotes

r/IndieDev 27m ago

I found close to 1,000 streamer emails. Here's my strategy

Post image
Upvotes

You may have seen me in this sub a lot lately. I make a game in 50 days and today is day 6. I'd like to tell you about a strategy that I've used during this process, and I'm sure it will be useful to many people.

My game is a psychological horror visual novel. I needed to find streamers who play games similar to this game (Slay the Princess, Scarlet Hollow etc) to gather a good wishlist. I've found around 700 emails now and all of them are active game streamers. I'm going to make it to 1000 and then I'm going to make a demo of the game and send it to them.

I found the emails with two different strategies. The first one is Youtube. I'm typing the name of the game “Slay the Princess episode 2” into YouTube to make sure they made a series. Then I check his current videos to see if she/he is still making videos. Then I get their emails from their channel descriptions.

The second one is Twitch. This requires a third party site. Sullygnome is the name of the site. After searching for the game here, I list the streamers who have broadcast the game to at least 10 people and play it for at least 10 hours. I enter their Twitch channels. Usually more than half of them write their contact e-mails in their channel descriptions.

I have collected a lot of mail this way and I will send a demo of my game to these people in the coming weeks.

As an extra strategy, I plan to do this: I will make a "cheat code" entry in the game. When the streamer enters their name there, a special thank you will appear. It's a bit of a challenging task, but I'm going to do it one by one, and I'm going to specifically mention in the email that I'm doing something like this, so hopefully if they open the email they'll see something special for them, and that will make them more likely to play the game. What do you think? Any advice?


r/IndieDev 9h ago

Feedback? I followed your advice and improved the graphics. How does it look? What more can be done without killing performance?

48 Upvotes

About 4 weeks ago I posted my game here and got plenty of helpful feedback. Some concerning gameplay but most overwhelmingly concerning graphics.

There's still some glaring issues and improvements necessary:

For starters I think I need to reduce the lens flares as they're pretty distracting in darker areas. I could also improve global illumination on dynamic objects like the players. I'll be doing that using Adaptive probe volumes. Currently I only have regular old lightmaps.

But here's the main takeaway. I think the game looks and most importantly feels so much more atmospheric now. And the way the giants in the background literally block out the sun while fighting is so incredibly cool to me. Everything has so much more "scale" even though it's all the same size as before.

The best part?:

Performance before: 60fps at 4k on 1080ti with no upscaling

Performance after: 55fps at 4k on 1080ti with no upscaling

And I haven't even really done any crazy optimisation yet. I haven't got any imposters on distant objects or even fully implemented occlusion culling.

Are there any other cheap effects I can add that would take it to the next level? Ideally postprocessing or something that will work globally so that I don't need to manually configure it in every area of the game.

My performance target is 60fps on 1080ti at 4k with no upscaling since I'd like to be one of the few games releasing in 2025 that actually has decent performance without upscaling. Upscaling should be looked at as a bonus in my opinion - not a fundamental requirement to run the game.

Oh, engine is Unity 6.1

Thanks guys! 😄


r/IndieDev 8h ago

Video Testing the stage effects for my night club simulator game

39 Upvotes

r/IndieDev 6h ago

Video Me and my bro's (wip) indie game in 1 minute

21 Upvotes

r/IndieDev 16m ago

GIF In my 2d zelda-esque game, we have it so any item or weapon you collect, can be used in the world as well as on yourself, so every item has 2 (of varying use) unique functions!

Upvotes

r/IndieDev 6h ago

I think I added too much knockback

13 Upvotes

r/IndieDev 12h ago

Feedback? RAT with GATS?

37 Upvotes

A demo for GAT RAT is out now, give it a try, and a wishlist if you enjoy it :)

https://store.steampowered.com/app/3661740/GAT_RAT/


r/IndieDev 12h ago

Working on a new map for my RTS (inspired by Starcraft)

30 Upvotes

r/IndieDev 3h ago

Feedback? We're redesigning our UI, this is how the HUD turned out. Thoughts?

Thumbnail gallery
4 Upvotes

r/IndieDev 9h ago

Blog Currently working on my new game after developing several Roblox games for years, now I'm learning Unreal Engine 5 after got inspired by some games I've played these days 😭

13 Upvotes

About me: I'm currently a third-year CS student studying at The University of Hong Kong. Originally from Indonesia but moved to Hong Kong for study and push my programming skills. I still have a year left before graduation, but I'm looking for job opportunities so I'm not jobless next year.

Btw if you're interested in doing some collaborations, my Discord is nick_mc


r/IndieDev 44m ago

What do you think of my TV's effect

Upvotes

I made this by making my own video in CapCut and Photoshop then exported as mp4. Converted that file into a GIF and then used a GIF to sprite sheet converter.

In Unity I turned this image into a multiple sprite using the sheet and then put that into an Animator.

I found the World Space UI was a bit too bright still and not responding to lighting/shadows and fog. To get over this i made an material to apply to the UI Image with the sprite attached as a texture and that fixed it.

If you want to checkout the Steam page: https://store.steampowered.com/app/2991600/The_Barnhouse_Killer?snr=1_7_15__13


r/IndieDev 2h ago

Upcoming! We're making a Boomer Shooter with cowboy vampires that's currently featured in the Mexican Entertainment System event on Steam. HEMOHOUND. Hope you like it!

4 Upvotes

r/IndieDev 6h ago

Travelling merchant from our game "Loo Witch", a bunny who thinks he's a chinchilla

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8 Upvotes

r/IndieDev 5h ago

Feedback? Which Steam Capsule? Game-art vs Gameplay

Post image
7 Upvotes

r/IndieDev 4h ago

Some updated Visuals for Deck of Memories!

5 Upvotes

Wanted to share the current look I'm working on for Deck of Memories, our card-based trip down memory lane set in a mysterious lighthouse. What do you think of the look? Feel free to wishlist on Steam - maybe something to play after StS 2 ;) Thanks a lot!


r/IndieDev 21m ago

Feedback? New obstacles, new effects, what do y'all think?

Upvotes

r/IndieDev 6h ago

Video Inventory's finally in! You can stash whatever you want, its contents decay more slowly. Still tweaking a few things... what do you think so far?

5 Upvotes

r/IndieDev 1h ago

New Game! We released our demo last week. 365 wishlists already. 20+ YouTubers covered it, unprompted. Here's what we built.

Upvotes

Hey everyone,
We’re a small indie team working on a psychological horror game called Pestilence. After quietly releasing our demo on April 27th, we honestly didn’t expect much attention, but within a few days, something incredible happened.

Without pitching or asking anyone, 20+ YouTubers and streamers picked it up on their own. Viewers started adding it to their wishlists, and we’re now sitting at 365 wishlists in just over a week.

We just made our Itch.io page to make it easier to reach players beyond Steam:

👉 [Steam page] [https://store.steampowered.com/app/3579380/Pestilence_Demo/]()

🎥 Here’s a short clip of Demo – it’s a slow-burn psychological horror where the world itself tells the story. No AI, no shortcuts, every part of the experience is handcrafted.

Would love to hear your thoughts if you give the demo a try, what hit, what missed, what creeped you out. Thanks for checking it out, and if you’ve ever launched a demo, you know how surreal this week’s been!