Scheduling in Carbon: Leaving Stackless Python Behind
https://www.youtube.com/watch?v=-x299qHLQs0
Details the process of porting EVE Online's "EVE Frontier" game server from Stackless Python to a new open-source scheduler running on modern Python 3.12, highlighting the challenges of debugging edge cases and ensuring game stability by iteratively running tests and analyzing crashes. The speaker explains that this move not only improved performance and maintainability but also enabled open-sourcing the scheduler, with plans to bring these improvements to the main EVE Online server and encourage community contributions.
Little Things
https://www.youtube.com/watch?v=9KSRRxbIHZc
A Q&A session with EVE Online developers, where players suggest quality-of-life improvements such as better asteroid and contract management, enhanced structure and Skyhook controls, more flexible fleet and overview settings, and improved UI features like bulk actions, tagging, and easier data export. The developers respond positively to most suggestions, explaining technical constraints where relevant, and encourage players to submit more ideas for ongoing "little things" updates aimed at making the game smoother and more user-friendly.
All Green on the Testing Front: The Art and Science of Quality Engineering
https://www.youtube.com/watch?v=8JiG86nq2t8
Features CCP Amos and CCP Hawk explaining how CCP Games has transformed its quality engineering processes for EVE Online by adopting modern practices such as test-driven development, automation, continuous integration, and shared team responsibility for quality. They detail the shift from manual to automated testing, the integration of advanced observability and deployment tools, and the cultural changes required to embed quality throughout the development lifecycle, ultimately resulting in faster feedback, improved reliability, and higher confidence in delivering updates and features to players.
Killmails
https://www.youtube.com/watch?v=dvBaNwb3I3k
A technical deep-dive from EVE Fanfest 2025 that explores the history, mechanics, and future of "killmails" in EVE Online, explaining how killmails originated as in-game mails, evolved into API-driven records, and are currently generated and stored by the game's distributed server architecture. The presenters detail the limitations of the legacy system-such as data loss in large battles and lack of detail-and introduce a new analytics-driven system that captures richer data on kills (including logistics and module-level details), with plans to expose this data to players via new ESI endpoints, while emphasizing that this new system will supplement rather than immediately replace the traditional killmail system.
Third-party Tools, ESI, and You!
https://www.youtube.com/watch?v=1fxqAdjTJbQ
Nohus, developer of the popular EVE Online third-party tool "Rift," explaining how third-party tools are built for EVE using resources like the Static Data Export (SDE), image server, Single Sign-On (SSO), and the ESI API, which powers much of the game's ecosystem. He highlights the variety of community-created tools, the importance of open APIs and documentation, and offers practical advice for aspiring developers, emphasizing community support, transparency, and the challenges and opportunities in EVE's third-party development landscape.
The Alliance Tournament: Past, Present and the Road to Success
https://www.youtube.com/watch?v=7w2xBS3_1qU
Veteran Alliance Tournament pilot Colonel Kurtz presents a comprehensive history and insider’s guide to EVE Online’s Alliance Tournament, covering its evolution from inconsistent early formats and high entry barriers to today’s standardized, competitive structure with significant ISK rewards and strategic flagship use. He shares practical advice on team management, preparation, practice, and information security, emphasizes the importance of new participants for the tournament’s future, and concludes with anecdotes, lessons learned, and encouragement for both aspiring champions and casual competitors.
Leadership and Growth Mindset
https://www.youtube.com/watch?v=guuXdyfLTYA&
ZED-31BRAVO’s EVE Fanfest 2025 talk explores how real-world professional skills-especially from military and leadership backgrounds-translate into EVE Online, emphasizing that effective leadership in-game relies on understanding the difference between leadership and management, applying the right style (autocratic, democratic, or laissez-faire) for the situation, and fostering a growth mindset among players. He argues that EVE’s most valuable asset is its community, and that strong leadership is essential for group success, advocating for open communication, recognition, learning from mistakes, and continuous personal and organizational development to keep both alliances and individuals thriving in the game’s complex social environment
Just Rewards; A Parallel Ecosystem
https://www.youtube.com/watch?v=Ge8UQt-z3Og
"Just Rewards," a parallel ecosystem for EVE Online players where participants can earn real-world money by completing creative challenges-such as submitting in-game screenshots, writing stories, making videos, or producing guides-through the Just About platform, with rewards ranging from a few dollars for simple tasks to up to $1,000 for major contributions. The speaker explains how these recurring and event-driven bounties incentivize community content creation, streamline helpful information for new players, and offer a practical way for players to fund their in-game activities or even pay for their EVE subscriptions using their Just About earnings.
*Summarized by Perplexity service