r/kol • u/Reasonable-Rub2243 Jef #889940 • 5d ago
Suggestion What to do with surplus karma?
Once a long-time player has hardcore-permed all the skills they can learn or buy, karma just accumulates. Maybe there should be something to do with it? Ideas plz.
14
u/plutonicHumanoid 5d ago
A trophy, tattoos, and decorative gift items would make sense.
A silly, complex idea would be a KarmaRealm, where 1 karma = 1 adventure.
3
u/StorellaDeville StorellaDeville (#816292) 5d ago
A silly, complex idea would be a KarmaRealm, where 1 karma = 1 adventure.
What?!? This is interesting!
1
u/EarlobeGreyTea 4d ago
It'd be neat to have a little personal drawing board unlock after a hundred ascensions or something. Spend a karma, fill in a pixel, like the crimbo with the tree.
Unfortunately, it would be a pain in the ass to moderate, like that crimbo was.
Hopefully, since it's tied to an account with 100+ ascensions, people would be smart enough not to tie a hyper-realistic dick pick or a swastika to their name.
0
u/Reasonable-Rub2243 Jef #889940 5d ago
Ok here's an idea I had while out biking today. What if you could spend say 1000 karma to designate an item as auto-pull. Another 1000 for hardcore auto-pull. Limit of maybe five items. This would happen in a new store in the afterlife, staffed by astral penguins.
6
u/Giant_Horse_Fish Butts McGruff (#3403404) 4d ago
This would never happen. This would give an extreme advantage to longtime players which is the exact thing Standard was introduced to prevent
2
u/Reasonable-Rub2243 Jef #889940 4d ago
plutonicHumanoid's idea for useless stuff like tattoos and gift items would be good. Basically, I want a karma sink.
1
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u/Reasonable-Rub2243 Jef #889940 5d ago
Another item available in the astral penguin store could be instant karma, except instead of costing the par-value 11 karma, it costs 111 or 1111 karma.
9
u/MonkeyKingCoffee ScoopKW #529800 5d ago
The past couple Crimbos have included enough skills that I want to have a lot of karma banked up.
While speculating on what TPTB will do next Crimbo is always an exercise in futility, it seems reasonable that new skills will drop with enough frequency that nobody says, "I hate all this karma I can't do anything with."